In the Extraordinary Investigation Bureau, if you want to obtain strong combat power, you can only obtain it by studying the game content. Here today, the editor of Source Code Network brings you an overview of the first chapter of the strange beasts of the Investigation Bureau in the game. If you want to solve this problem and quickly improve your combat effectiveness, then don’t miss Source Code Network. This guide is brought to you by the editor.
1. Click on the scissors, slide the tablecloth to get a table knife, slide the chair to get clues.
2. Turn right and slide the saucer to get key b. Click on the radio and take the knob. Cut the radio wires.
3. Open the cabinet on the right and get the pliers. Click twice on the wooden shelf on the right, drop the wood and use pliers to pull out the nails from the wood. Use key b to open the cabinet on the left and check the flashlight.
4. Use a table knife to pry open the back cover of the flashlight to get the battery. Turn left, put the battery, wires, and nails on the table, and finally wrap them with tape to get a simple magnet.
5. Turn left, click on the clothes, click on the fish tank, put the magnet, and start the mini game.
6. Get Key A from the fish tank, turn left, Key A opens the green box, get the serum and blue light, remember the following tips.
7. Turn right, shine the blue light on the work badge, and get 5 numbers. Combine it with the chair image below to get the password 84752.
8. Turn left and enter the password in the upper right corner of the blue light to get the triangular key.
9. Turn right, go inside, put the knob on the door, adjust the knob to expose the keyhole, insert the key, and clear the door.