The Sword and Expedition game has become very popular, and many players are playing it. So how to solve the details of Sword and Expedition's snapping bear gameplay? Users who encounter this problem are very troubled. Here is what the editor can tell users. Let’s look at the solution to this problem.
Snap Bear is a dominating tank, and our control characters are basically helpless against him.
The snap bear I encountered during the process of pushing the picture was even more powerful, black and hard.
While doing crazy output, he also stacked shields on himself, and the more he hit, the harder he hit.
A back throw can destroy the formation and hit the back row directly.
Banshee and Light Shield stood in the front row. Facing PaPa Bear, they were basically thrown from their backs and then fell to the ground for seconds.
Due to insufficient dodge and the lack of damage reduction from the queen's barrier, the green sword sucked the snap bear over, which was tantamount to self-destruction.
Against Arthur, Pa Pa Xiong's back throw directly broke the buff behind him that he brought to his teammates.
In the later stage, when the gap in combat power is getting bigger and bigger, and control becomes more and more important, a snapping bear that doesn't care about control is really annoying.
The lion can withstand a wave of counterattacks, the bone king can counterattack and damage, and the phoenix can drag it down with high dodge artifacts and equipment.
It is also an effective way for the rabbit man to throw the wind chain and let the bear take over the damage to achieve a quick kill.
The maid's close-up attack of percentage damage is also effective. The premise is to adjust the artifacts and equipment so that the follower can match up with the bear and be able to withstand it.