The Ganglan game is a game with very high ratings recently. Is Ganglan Grant worth cultivating? The details are one of the questions that deserves everyone's attention. If you don't know what to do about the details of Ganglan Grant? Is it worth cultivating? You can take a look. I believe everyone will understand this detailed guide after reading it.
Role introduction: Grant's profession is a mechanic. He operates a medium-sized mecha, which is commonly used by everyone. At the same time, he can be used as a double insurance for the team in the mid-to-late stage. Grant's talent "Can't Stop the Gun" is a passive skill that can easily increase his output through repair skills.
1. It is recommended to choose "Dole Repair Matrix" for red chips. The main attribute of this chip is "engineering".
2. The yellow chip recommends the "Obsidian Fire Control Unit". The main attribute of this chip is assault hit. Because the mechanic itself is not an output profession, when the basic attack ability is not that strong, it is best to increase the hit to maximize the existing output.
3. The blue chip recommends "Joint Resilience Loop·Medium" or "Horizon Early Warning Conductor·Medium". The main attributes of these two are to increase the riot resistance of medium-sized robots and the other to increase the dodge of medium-sized robots.
1. Roadrunner is the most suitable A-level mech for repairmen, and the module of this mech is very helpful in repairing damaged parts. To some extent, it also fits Grant's passive in the middle and late stages.
2. The most suitable S-class mech for Grant is the Trailblazer. As mentioned earlier, Grant is an output-type repairman. In addition to strengthening the repair ability, the Trailblazer module can also increase the damage of the target through active repair skills. Ability, and under the same training level, the damage value of Pioneer's mechas will be higher than that of Chaoyang.
When the pilot bionic computer in the game is trained and improved, we can unlock 2 commands, 1 active skill and 4 passive skills.
4. The following additional effects can be obtained after the neural drive α area is activated.
5. After the neural drive β area is activated, the following additional effects can be obtained.