I believe that many players are still unclear about the details of the core clearance skills of Endless Dungeon, so today I will let the editor of Sourcecode.com bring you the details of the core clearance skills of Endless Dungeon. I hope it will be helpful to everyone!
1. The final boss of normal difficulty, Ghost, seems to be a headache, but compared to the previous bosses, it is actually not that difficult.
2. Note that the ghost mini-boss will lose power, causing the turret to fail. This may use up the parts you have accumulated, resulting in a lack of resources for building towers during the boss battle.
3. The ghost boss monsters are not very efficient in generating monsters and are easily pulled away. By increasing your movement speed, you can easily carry them around in circles, although this may leave your human and robot teammates prone to falling down.
4. In terms of tower building strategy, it is recommended to use poison sniper towers to gain first-mover advantage, while light towers will be your main output source.