When building defense towers, players generally prefer a versatile and efficient combination: melee level 3 light towers and long-range light towers. The attack range of the level 3 light tower is doubled, and the long-range light tower can attack the furthest enemy.
1. When players build towers, they first recommend short-range level 3 light towers. The attack range radius of level 3 has doubled, and long-range light towers, which are single towers with the farthest range.
2. In the game, only robots are resistant to light, while Zerg aliens are not. Melee light towers can explode when hit by robots, so these two towers are a must-have.
3. The poison sniper tower is characterized by a shooting range as far as two screens + penetration to the bottom + 5 heavy attacks of level 3 towers. Compared with the range of other long-range towers, it can fire 3 or 4 rounds earlier.
4. Add attack towers and defense towers. These two are thrown in the corner of the room where monsters cannot be shot. They do not take up position. You can steadily gain super high experience in each wave of battles and are suitable for assistance.
5. The remaining towers, level 2 and level 3 fire-breathing towers are just okay, range electric towers, the attack speed once every 4 seconds is made up by the corners of small rooms, and combined with the corresponding slow single high damage, they are just okay in the early stage, but nothing in the later stage. use.