What is the different-surface boundary mechanism of DNF? Many players are still not sure about it. The following is a guide to the rules of the different-surface boundary mechanism of DNF. Interested players can take a look together.
content rules
Limited time
A 30-minute time limit will apply when content begins.
fail
If you fail to defeat the final boss "Zeno the Chaser" within the limited time, you will be deemed to have failed the level.
Mission withdrawal and abandonment
The captain can use the retreat button on the mini-map to retreat from the current dungeon.
After retreating, you will not be able to re-enter the dungeon for a period of time.
After retreating, you can choose to "abandon the mission" through the NPC "Fog Veil Follower".
Combat restrictions
Doll-type consumables cannot be used.
It has a basic limit of 4 resurrection coins and shares the times with teammates.
When elite monsters and lords are defeated, all team members will be automatically resurrected, and the limit on the number of times the resurrection coins can be used will be reset.
Skill cooldowns will not be reset when using resurrection coins in dungeons.
area gain
A new regional buff "The Mist of Remaining Memories" has been added.
This buff will be applied in the realm area.
When entering a dungeon, increase strength and intelligence.
The attribute values increased by the "Mist of Memory" buff will not affect the buff skills of the auxiliary profession.
Propulsion method
After entering the strategy content, you can confirm the order of the elites you will encounter through the briefing board and conquer the dungeon.
After entering the dungeon and defeating the lord, you can enter the next area through the "Border Pass" object.
the back of memory
When encountering elite monsters and lords, the "Backside of Memory" will be activated.
"Back of Memory" is activated with the Tab key.
When using "Backside of Memory", you can travel between the memory and the backside of the monster to fight.
Using the "backside of memory", you can break or effectively attack a monster's specific pattern.
memory
back
Get fragments of memory
When entering the dungeon for the first time and defeating elite monsters, memory fragments will be dropped.
You can obtain a memory fragment by using the "Dungeon Special Key" when accessing it.
Memory fragments other than this memory fragment will disappear.
The increments vary for each type of memory fragment.
Before acquiring a memory fragment, the amount of change in the memory fragment meter can be viewed on the briefing board.
Use memory fragments
When activating memory fragments, you can obtain various support effects that will help you clear the dungeon.
Memory fragments are automatically triggered when using the back side (Tab) of the memory.
Memory Fragments: Youmu
Level 1
Youmu's memory will generate a shield that lasts for 30 seconds and can defend against 3 attacks.
While maintaining the shield, movement speed increases by 30%.
- When maintaining the shield, damage is increased by 5%.
Level 2
Youmu's memory will generate a shield that lasts for 30 seconds and can defend against 4 attacks.
- While maintaining the shield, movement speed increases by 30%.
- When maintaining the shield, damage is increased by 15%.
Level 3
Youmu's memory will generate a shield that lasts for 30 seconds and can defend against 5 attacks.
- While maintaining the shield, movement speed increases by 30%.
- When maintaining the shield, damage is increased by 30%.
Memory Fragments: Lutan
Level 1
Lutan's Memory summons lightning, slightly reducing the monster's toughness gauge.
Level 2
Lutan's Memory summons lightning, reducing the monster's toughness gauge.
Level 3
Lutan's memory will hit hard with a sledgehammer, greatly reducing the monster's toughness gauge.
Memory Fragments: Barty
Level 1
Barty fires memory arrows, slightly reducing the monster's HP.
Level 2
Barty fires memory arrows to reduce the monster's HP.
Level 3
Batty fires memory arrows, greatly reducing the monster's HP.