Many players don’t know how to match the Bear De BD in the Last Era Earthquake. Here is a detailed strategy guide for you, let’s take a look.
Main idea
Earthquake is the barbarian's signature skill. It is characterized by a high damage coefficient. The disadvantage is that the mana cost is too high. The Beast King specialization is very suitable for melee combat in a passive way. The single Shark's power is very powerful when stacked, but the Beast King lacks one. Transitional skills, the damage coefficient of sweep is too low and can only be used as auxiliary skills. Clear map pulls the crotch, and the mana consumption of earthquake cannot be used all the time~
This bd uses the Druid's unique anger system and the vine necklace to retaliate, completely overcoming the shortcomings of earthquakes that consume mana. Although the Ursine state cannot cast skills other than the skills given by the Ursine, it can release earthquakes through the following Wrath of Budar - Earthquake Hammer. The earthquake hammer in version 0.84 releases earthquakes through displacement, which is weakened and has a 5s cooldown (design The team was very wise this time, otherwise it would have been too supermodel~), but the introduction of potential synthesis of legendary equipment makes Earthquake Bear actually more powerful. In Qingtu, the talent tree of using fierce attack and leaping is completely enough ~ it is very comprehensive.
Low health doubles the damage and reduces a lot of damage. The barbarian's initial passive skill is too strong. It doubles the damage and reduces a lot of damage. It is very suitable for this bd~
To ensure a low health status, you need to rely on the following two core equipments - heavy blood loss and light-returning shoes.
Let you continue to lose blood to a low blood state. In the past two days, I have conducted in-depth research and discovered the secrets of these two pieces of equipment. That is the mechanism of low blood and shield recovery.
Note that the two pieces of equipment add up to 34% of the lost life energy shield gained every second. This life is the maximum life, not the current life. That is, by accumulating the maximum life, a massive amount of energy shield can be restored in seconds, 3000+ health. That's 1,000 shields per second. However, if you get blood back through blood-stealing or instant recovery, the amount of shield-back will be reduced. Therefore, the equipment talent must be passive or do not need blood-stealing. If there is blood-stealing, you must bring equipment that prohibits blood-stealing. After all, earthquake damage is high and stealing recovery is a lot.
The boss in the 1st Difficulty of the Pavilion of Light is basically a must-have. It is easy to have multiple holes and critical hits. It cannot suck blood. It will drop too many shields if it sucks blood.
~At the same time, we must consider the shield drop every second. This is the mechanism of the shield. As the number of real-time shields increases,
The faster it falls.
Take a look at the shield drop value per second = (0.4x real-time shield)/(1+(0.5+shield maintenance rate/100))
In other words, the more real-time shields, the faster the shield will drop. However, the shield maintenance rate can reduce the shield drop speed. Combined with the shield recovery of blood loss equipment, you can get a large amount of shield recovery in seconds.
For example, I currently have 3141 blood and 163% shield maintenance.
Checked the station status 4750 existing shields
How did this come about? Actually, a balance has been reached between shield loss per second and shield recovery per second.
Calculate the shield loss per second: (0.4x4753)/(1+0.5x1.63)=1047 per second
Calculate the shield return per second: 0.34 (two pieces of equipment) x 3141 (maximum life) = 1067 per second
Basically consistent on how to respond. For example, when you are beaten down to only 2000 shields, the shield loss per second becomes 437, and you have 600+ seconds to recover. When you only have 1000 shields, you have 850+ seconds to recover, real-time protection. The lower the shield, the faster the shield will be regenerated. How to stack the shield upper limit and shield regeneration? That is to stack the maximum health volume and shield maintenance rate without thinking. It’s that simple.
At the same time, the gloves dropped exclusively by the boss in the 70 timeline are also one of the 3-piece low-health sets. They increase ice resistance by 1 point and shield maintenance by 1 point. It is not a problem to get 200+ ice resistance in the later period. They are for non-main intelligence professions to improve shield maintenance. important binding
Next, I have to mention the 100% critical hit. This bd gets a normal 380 critical damage and 100% critical hit through equipment and sweeping buffs. The earthquake critical hit is 3.8 times the output when there is no critical hit. The earthquake has a CD length of 5 seconds. , so be sure to explode. It is precisely because of the introduction of legendary equipment that the basic melee critical hit rate attribute can be added to the earthquake hammer. My weapon has a t6 affix of 15% basic critical hit, so Earthquake’s basic critical hit rate becomes 20%. You only need to get the 400% critical hit rate inc bonus to reach full critical hit. The bear's own talent comes with 200% critical hit, and the helmet has a 250+% critical hit rate. Fully critical hit is very simple.
Let’s talk about defense:
The basic shield is very high, the normal level is 4000+ basic shield, and the limit is 10,000+ shield. The recovery speed is mentioned above. Note that the shield regenerates in seconds. Compared with the blood-sucking BD, the recovery is still slower. It is not recommended to use the boss's high-damage skills and continuous damage skills~
25% global damage reduction under low blood condition
30% global damage reduction of Pig Power
Barbarian 16% damage reduction to nearby enemies
Weakened 2 layers 12% damage reduction
3000+ armor brings 49% physical damage reduction and other attributes 34% damage reduction
Multiple damage reduction and high base shield, very resistant to beatings
The rest is the basic configuration of resistance 70 + total resistance 90 + avoid critical hits~
Skill configuration
The earthquake core output skills are as shown in the figure. Chilling brings 2.5 times the damage, and the chilling probability comes from the shaman's passive. Level 23 because the helmet skill is Earthquake with T6 affix.
Because the critical hit is enough, 1 point less critical hit is not enough, and there is a lot more kill rage. This is mainly to prevent the critical hit map from being able to use the rage restoration necklace.
The level 22 jump has a lot of points in the area and the cooldown point is full, which is responsible for triggering the summoned vines to regenerate anger. Click to kill and set the CD. 2 consecutive hits to clear the map is very exciting. The cooldown time of the leap after transformation should be 2.5 seconds. It is too low. It is easy to misplace the position and reduce the output. Adjust the talent and equipment entries by yourself~
Warcry 1s is invincible, it can pull monsters, clear abnormalities and increase weakness. It can also be combined with sweep to increase damage, which is very good.
Sweep is also a tool skill with a lot of more and explosive damage buffs. It comes with 14% blood and the kill is also very strong. At level 22, 1 point of stacking and 1 point of sweep range are removed.
passive configuration
The basic profession is as shown in the figure. The strength and blood attributes can be adjusted according to one's own ice resistance. You can click on the coordination lightning and frost resistance passive point. The passive point on the far right is very strong. The hammer you hold will give 50 ice points of damage~
The Beastmaster's side focuses on reducing damage.
The shaman has a large amount of frost resistance and hit-chill chance~
The Druid side is relatively simple~
Equipment selection
The weapon Earthquake Hammer is bound (50% chance of being dropped by the fire boss in the level 90 timeline). It is bound to t5 or above. If you don’t have the melee basic critical hit rate affix, don’t play it.
Clothes are bound by heavy blood loss and can be optionally synthesized with % health, and % increased explosive damage and melee damage when transformed.
Shoes are bound to reflect light (50% chance of dropping from level 70 timeline boss). The best synthetic attributes are running speed or life% and frost resistance.
The belt has a lot of dark gold armor. The poison resistance dropped by the world is directly full. Haha. The armor% is too much. The basic armor has been greatly improved. Synthesize recommended health % or fire damage
The necklace world drops and binds. The tree man and vines are dropped and bound. The tree man and vines are used to regenerate anger. Rely on this anger regen and combine it with the vine synthesis affix. Explosive damage or fire damage is recommended.
The base of the ring's cooling time, attributes, strength, intelligence or fire damage (1 point of intelligence, 4 shield maintenance rates), life resistance, and protection from violence.
Gloves
The gloves from the 70 timeline boss have 1 ice resistance = 1 shield maintenance, which is very suitable for this bd. Stack ice resistance to maintain shield. Later, replace it with ice resistance or health potential. The gloves from the 70 timeline boss have 1 ice resistance = 1 shield maintenance, which is very suitable for this bd. Stacking ice to resist shield maintenance~synthetic propulsion experiment affix life to shield
The helmet is bound to the boss of the Matte Pavilion. It is a must-have synthesis and recommended affix. Earthquake level. Others are key special effects such as strength or life %. Critical hit damage does not suck blood, giving a large critical hit rate.
Relic Ice Corruption Resistance Base Leap Level, Sweep Level, or Strength Life Resistance
2 large statues of gods with a prefix of life% and a suffix of 1 high roll to avoid violence. If you don’t have it, you need to find a piece of equipment with the attributes of immunity from violence. If enough, you can have 2 deformation element resistance + life.
Another suffix deformation increases elemental resistance, which can be very strong up to 30
Other 2x1 idols are prefixed with health% and the suffix is supplementary resistance depending on the situation.
Small idols can also compensate for resistance
1 Dark Gold Statue drops 40more in 62 timelines and increases the stack to 20 layers
The better blessing is the 100 version
66 Black Sun's explosive damage affix
75 Lagon was beaten and defended
85 Bone Dragon's violence immunity or all resistance affixes
90 ice deer physical resistance or frost resistance depending on the equipment.
90 fire boss basic armor (very critical, up to 320)
Shape into a bear 2300+ blood bank street shield 7000+ 70+ full resistance 90+ free from violence