I believe that players of the Empire Myth game will know that in fact, the problem of recommended generals for novice Imperial Myth game has been bothering many players. This time, the editor of Sourcecode.com will let everyone know the solution to the recommendation of novice generals in the Imperial Myth game.
1. In the early stage, you can choose auxiliary generals . For example, thieves can farm, make armor, and cast. They can be used by one person with multiple functions. They are extremely cost-effective because they can be used in PVE servers.
2. When choosing a general, you only need to choose his provoking ability and its main auxiliary functions. Because when you take him out, he will use provoking skills throughout the process, and his attack power is very high. You can use him casually. It is much easier to use than those generals with all skills but no provoking skills. In short, newbies should spend the least money and use the best generals, but they must choose the ones that can be upgraded to level 120.
3. As an auxiliary water thief, you can also practice blacksmithing, part-time horse training and combat, part-time recruitment of blacksmithing moth thieves, and a must-have for mountain armor making. Pve requires a water thief to fight or a rebel to farm bears and dragon patterns. A good general can be surrounded by 1V30, while a rubbish general can be beaten until death. It doesn't matter whether he is the best or not.
4. But now the water thief rebels are very cheap. Just buy one that is good at angering and not purple. It doesn't matter if you practice it faster and have shortcomings. The generals have few positions and no skill books. It is best if they all have multiple roles or there will not be enough.