Many friends want to know how to clear the third chapter of Lighting the Lamp. They are also very curious about this, so the editor will bring you how to clear the third chapter of Lighting the Lamp.
1. Pick up 2 photos and 3 ornaments.
2. Click the pull cord to light up the desk lamp, put in the corresponding ornaments according to the pattern of the wooden box, open the box, and get the photo.
3. Put the 3 photos into the photo frames on the wall, adjust the photo positions according to the desktop pattern, and get the game board.
4. Place the game disk into the groove of the cabinet, complete the game, and open the cabinet to obtain the metal block.
5. Tear off the lower right side of the hanging painting and place the metal block into the groove.
6. According to the prompts, adjust the direction of the cup and cookie box.
7. Enter the lounge on the left side of the living room and click the pull cord to turn on the light.
8. Lift the carpet, follow the clues, and get the password [84631]
9. Place a bronze Buddha statue on the base.
10. Pick up the paper on the bed and stick it on the photo frame.
11. Follow the prompts and click on your hands one by one.
12. Pick up the wooden hammer and hollow jade beads and enter the secret room.
13. Use a wooden hammer to smash the mask on the wall to complete the game and get the Sneer Mask.
14. Place the sneer mask into the groove of the water tank, and press the mask pattern and the direction of the eyes in order.
15. Enter the data room, hang the hollow jade beads on the gauze curtain, and pick up the fallen gauze curtain.
16. Pick up half of the labels and place the labels in the correct position.
17. From left to right, press the red dot on the label to select the second book in the first row and view the diary. Start with the fifth book in the first row and get the key. The second row pulled out the eighth book and pressed the button.
18. Click on the stool, move the stool under the window, and hang the curtain on the window.
19. Open the cabinet and get the tape according to the style of the window sill.
20. Use the key to open the door of the information rack and put the tape in the radio. Press the left button and get the key.
21. Use the key to open the left door of the reference room.
The above is all about the guide for clearing Chapter 3 of Lighting the Lamp in this article, so that you can clear the level. For more game-related information, please pay attention to the Source Code Mobile Game Network.