What is the formula for the skill to fire at zombies? In the game, we have to follow the formula to synthesize skills. Many friends don't know what the synthesis formula is and which skills can be synthesized. If you don't know, follow the editor to learn about the skill synthesis formula of "Fire at Zombies" Encyclopedia.
1. Flame system
1. Fire flame burst = explosion spark + energy blast fireball deflagration
2. Fire transmission = super cannonball + explosion ignition
3. Continuous fireball = continuous super cannonball + continuous super cannonball
4. Super explosive bomb = thermal energy burst/thermal energy explosion + thermobaric bomb
5. Continuous firing of thermobaric bombs = Continuous firing of thermobaric bombs + thermobaric bombs
6. Energy blast fireball deflagration = continuous bullets + energy blast super bomb combustion
7. Energy blast and super bomb burning = super shell + energy blast and explosion technique
8. Energy blast explosion = continuous burst of pressure bombs + super explosive bombs + stun effect
1. Frost Explosion = Frost Explosion + Hail Cannon
2. Heavy Ice Explosion = Frost Explosion + Hail Cannon Hail Continuation
3. Dry ice bomb burst + = dry ice bomb burst + dry ice bomb
4. Extremely cold ice bullets = dry ice bullets to increase damage/frozen ice/low temperature penetration+dry ice bullets
5. Ice blast expansion = ice blast damage increase + ice blast generator
3. Department of Physics
1. Crush = heavy tank + tank volume
2. Add continuous sorties = heavy tanks + continuous sorties
3. Increased continuous attack II = heavy tank + continuous log rolling + continuous log rolling + continuous artillery bombardment
4. Laser system
1. Energy light wave = focused laser + tracking refraction
2. Powerful laser = laser range + laser ignition
3. Powerful Laser II = laser ignition + damage increase + maximum damage increase
5. Lightning system
1. Electromagnetic lightning strike = electromagnetic explosion + electromagnetic pursuit
2. Super strong lightning strike = electromagnetic shunt + nuclear electromagnetic + electromagnetic hail
3. Electromagnetic fission = electromagnetic shunt/paralysis damage increase + electromagnetic puncture
4. High-voltage particles = electromagnetic fission + electromagnetic shunt/paralysis and increased damage + electromagnetic puncture
5. Electromagnetic pursuit = electromagnetic damage + electromagnetic puncture