In the Red Alert game, there are many users who do not know the detailed strategy of the card conflicts in the Red Alert game. Next, we will bring users the details of the card conflict in the Red Alert game. You can learn more about all the cards in the Red Alert game on this site. strategy.
*Light Energy Tank* kills enemies in a wide range by producing high-energy lasers. However, it is very fragile and needs constant protection from friendly forces.
restraint relationship
Counter: All corps cards
Countered: Lara Croft, Gatling Tank and other single-target cards with high power and defense
*Sentinel Gun* The most basic defensive building, low cost is its only advantage
restraint relationship
Restraint: Construction cards have a slight advantage against troops of the same quality.
Countered: All air cards, Rhino and other building attack cards, Engineers
*Terrorists* Crazy extremists are not afraid of death and will attack any enemy who dares to approach them with the determination to die together.
restraint relationship
Counter: All ground force cards with short range
Countered: All air cards
*American soldiers* A submachine gun and a bulletproof vest. The most basic equipment means that they often need to rely on numbers to win.
Restraint relationship: The basic card unit has no clear restraint relationship.
The new card *Radiation Infantry* uses the rays emitted by the gamma gun to kill enemies, and its attributes are better than those of ordinary soldiers.
Restrain the army of soldiers
Relationship: There is no obvious restraint relationship between the basic troops.
*Patriot Missile* is a nightmare for the enemy air force. It can launch multiple surface-to-air missiles in a short period of time and is a very effective air defense fortification.
restraint relationship
Counter: All air cards
Restrained: All non-air units
*Titan Cannon* The super-large-caliber barrel can fire projectiles with long range, high power, and large damage range. But the attack interval is a bit long
restraint relationship
Restraint: All air cards, Rhino and other building attack cards, Engineers
Countered: All air cards, Rhino and other building attack cards, Engineers
*Light Energy Tower* kills enemy ground troops in a wide range by producing high-energy lasers.
restraint relationship
Restraint: Construction cards have a slight advantage against troops of the same quality.
Countered: All air cards, Rhino and other building attack cards, Engineers
*Air Support* Call in air support to create a large-scale carpet bombing, especially to suppress human sea tactics
restraint relationship
Restraint: All corps cards and building cards
Restrained: None
*GI Corps* A large wave of American soldiers, a model of quantitative change leading to qualitative change, let the enemy feel the power of human sea tactics.
restraint relationship
Restraint: Lara Croft, Gatling Tank and other single-target cards with high power and defense
Countered: Cards with low group attack defense such as light tanks and V5 rocket cars
The *Gatling tank* replaces the tank cannon with two rotating machine guns, which can pour a large number of bullets at an extremely fast frequency to tear apart the enemy's defense lines.
restraint relationship
Countermeasures: Light tank, V5 rocket car and other cards with low group attack defense
Countered: All air cards
[Raging Orc] A product of genetic engineering, he is extremely strong and thick-skinned, and can even tear apart tanks with his bare hands.
Restraint: All ground troops are restrained except the Overlord.
Countered: All air cards
[Engineer] His weapon is his clever brain. He can temporarily paralyze enemy buildings after sneaking into them.
Counter: All construction cards
Countered: All non-building cards
[Armed Helicopter] The perfect combination of maneuverability and lethality, control the air superiority on the battlefield, and cover the enemy with a three-dimensional firepower network
Counter: All cards that cannot counter air
Restrained: Patriot Missile
[V5 Rocket Car] launches missiles to kill enemies on the ground and in the air, but the defense is weak and requires the cover of friendly forces to achieve maximum output.
Counter: All corps cards
Countered: Lara Croft, Gatling Tank and other single-target cards with high power and defense
[Grizzly Tank] The main tank in the mechanized army. Its combat capabilities are relatively average. The advantage is its low cost.
Countermeasures: Light tank, V5 rocket car and other cards with low group attack defense
Countered: All corps cards, all air cards