Hello fellow veterans, today I will share with you the update content of Diablo 41.2.0, I hope it will be helpful to you. If it can help you, please pay attention to this site and bookmark it. Your support is our biggest motivation. Thank you everyone. Let’s get started!
1. Empty Leg Armor of Dawn (general dark gold trousers): When receiving non-physical damage, gain +6-10% of the maximum resistance of the damage type, lasting 6 seconds. This effect can only be effective for one damage type at the same time.
2. Mighty Joriz's Horned Helmet (Barbarian Dark Gold Helmet): When gaining rage in a violent state, there is a 40-60% chance of becoming angrier, gaining a 15% damage bonus and 22 rage points per second. , and 10% cooling time reduction.
3. Stone of Dormen (Druid Dark Gold Amulet): Casting the rolling stone during the hurricane effect will cause the rolling stone to rotate around the user.
4. Thief Leather Armor (Ranger Dark Gold Breastplate): When gaining unlimited energy through spiritual vision, the core skill has a 60-80% chance of generating caltrops, poisonous traps or life-killing traps.
5. Blood Moon Breeches (unique trousers for the Necromancer): The servant has a 3-7% chance of cursing the enemy. When the enemy is affected by at least 11 kinds of curses, the suppression damage caused to the enemy is increased by 70%.
6. Blue Rose (Wizard Dark Gold Ring): Lucky trigger - when causing damage to the enemy, there is a maximum 30% chance of forming an exploding ice spike, causing 0.25-0.35 ice damage. If the enemy is in a frozen state, this chance is 3 times.
7. Godslayer Crown (Universal Dark Gold Helmet): When it stuns, freezes or immobilizes elite enemies, or causes damage to the leader, it draws the surrounding enemies closer.
Causes 30-60% additional damage to the nearby enemy, lasting 3 seconds. This effect can only be triggered once every 12 seconds.
8. Blinking Steps (Universal Dark Gold Boots): Each enemy that dodges will reduce the cooldown of the ultimate move by 2-4 seconds, up to 10 seconds.
9. Tybalt's Ambition (Universal Dark Gold Pants): When in the unimpeded state, it will cause 20-40% additional damage to the enemy, lasting 4 seconds. When entering the unimpeded state, gain 50 points of main resources.
10. Safar's Seal of Corrosion (Universal Dark Gold Ring) Lucky Trigger: The continuous damage effect has a 50% chance of blood rushing out, causing 5.0-6.0 points of damage of the same attribute to surrounding enemies.
11. Burning Soul (Universal Dark Gold Breastplate): The healing potion no longer heals immediately, but provides a barrier equal to 200% of the healing amount, which lasts for 4 seconds. When the barrier is present, 10-20% damage reduction is obtained.
12. Exiled Lord Talisman (Universal Dark Gold Talisman): After spending 300 points of main resources, the next core skill will definitely cause suppression, and the critical hit that causes suppression will cause an additional 80-120% damage.
1. The following essences will appear on boots and amulets.
Massacre power (general movement power): Movement speed is increased by 20%. This effect will be lost for 2.5-5 seconds when receiving damage.
2. The following essences will appear on amulets, gloves, rings and weapons.
Elemental Power (General Attack Power): The damage of one of the categories is increased by 20-30% for 7 seconds. This effect will switch between the following 2 categories:
Fire, lightning and physics.
Ice, poison and shadow.
Rend at will power (barbarian attack power): Rip does not remove the enemy's bleed damage, this effect will only trigger once every 30-40 seconds.
Brute Power (Druid Attack Power): After hitting 15 enemies with an Ursine ability, the next Ursine ability deals 30-50% increased damage and stuns enemies for 2 seconds.
Smart Strike Power (Ranger Attack Power): After spending 100 points of energy, a series of shock grenades will be released, causing a total of 0.2-0.3 points of physical damage and stunning the enemy for 0.5 seconds. The damage caused by the grenade skill is increased by 15%.
Shadow Trace Power (Necromancer Attack Power): Lucky Trigger: Shadow's continuous damage effect has a 10-30% chance of generating 3 points of soul energy, and the damage caused by the key passive skill of Shadow Decay will definitely generate 2 points of soul energy.
Battle Mage Power (Wizard Attack Power): Lucky Trigger: When the Invocation skill hits, there is a maximum 30-40% chance of the Invocation skill gaining +1 level for 12 seconds. Can be stacked up to 3 times.
The numerical ranges listed below for the pinnacle glyphs represent the situation at level 21 and the highest level.
1. Barbarian
Cyclone
For every 5 points of strength purchased within the range, the damage of the sandstorm will be increased by 13.2-39.6%.
Additional bonus: After generating a blast of sand, the damage caused is increased by 13% for 4 seconds.
aftershock
For every 5 points of strength purchased within the range, Earthquake damage will be increased by 13.2-39.6%.
Additional bonus: Each active Earthquake increases damage dealt to bosses and enemies affected by controlled field effects by 10%.
2. Druid
electric shock
For every 5 points of Concentration purchased within the range, the damage of Lightning and Channeling Lightning will be increased by 13.2-39.6%.
Additional bonus: When the enemy is damaged by lightning or channeling lightning, the damage dealt to the enemy is increased by 20% for 5 seconds.
Tectonics
For every 5 points of agility purchased within the range, the critical damage of earth skills will be increased by 3.0-14.9%.
Additional bonus: Gain 15% lucky trigger chance.
3. Necromancer
exhumation
For every 5 points of intelligence purchased within the range, the damage caused by the corpse skill will be increased by 3.3-13.9%.
Additional bonus: Consuming a corpse will grant you strength equal to 4% of your maximum health and gain 4% damage reduction for 4 seconds.
Blasphemy
For every 5 points of concentration purchased within the range, the damage caused by the Filthy Land will be increased by 19.8-59.4%.
Additional bonus: When an enemy is standing in the Filth, shadow damage dealt is increased by 15%.
4. Ranger
burst
For every 5 points of Agility purchased within range, your Shock Grenade damage will be increased by 13.2-39.6%.
Additional bonus: After throwing a shock grenade, gain 10% damage reduction for 2 seconds.
Nightcrawler
For every 5 points of intelligence purchased within the range, the shadow damage dealt will be increased by 2.0-9.9%.
Bonus: Entering Stealth reduces the existing cooldown of Shadow Infusion by 4 seconds.
5. Wizard
sharp ice
For every 5 points of intelligence purchased within the range, ice spike damage will be increased by 2.0-9.9%.
Additional bonus: Ice spike critical strike chance increased by 10%.
pray for protection
For every 5 points of Agility purchased within range, the critical damage of your Conjuration skills is increased by 7.9-27.7%.
Additional bonus: Enemies damaged by your summoning skills reduce the damage dealt to you by 1% for 6 seconds, stacking up to 12%.
1. Auxiliary tools
We've added more mouse icon options, including high-contrast icons. These options can be found in the Accessibility Options menu.
We've added a new sound effect that will alert you when you are approaching a crossing (a ladder or a broken bridge that needs to be jumped).
2. User interface & user experience
Items can now be marked as favorites. Items marked as favorites cannot be sold or dismantled.
Items in storage bins can now be marked as discarded or favorites.
Storage chests now allow items to be found faster by searching or filtering.
Using the Sell All Scrap option now only sells scrap from the current inventory page.
Extract powers of the same legendary ability are now grouped together in the inventory and stash.
The arrangement of general affixes on items has been improved and becomes more consistent.
Dungeons with associated Whisperers enabled will now display the essence name and description in the map tooltip.
Live mode has been implemented, and players who wish to hide personal information such as character names or usernames can find these new settings in the connection options menu.
A new additional option to hide combat information is now available in Settings.
Autorun has been added. When a bound button or key is pressed, the player will continue to move in the direction they are facing, or the direction the cursor is pointing, until they take another action or cast a skill.
We’ve added an in-game announcement for the upcoming world boss.
The visual effects used on the map to represent the start of Hellraiser will now also appear on the minimap.
The minimap has been zoomed out to show a wider area.
There are three new icons for Hellraiser chests on the map. Jewelry, armor, and weapons each have different icons
Added 2 additional character slots, for a total of 12.
3. Items
Enchantment cost is now determined by a coefficient of base item strength and item type, rather than the item's selling value.
For rare items, this change usually results in a higher initial enchantment cost, but subsequent enchantment cost increases are much smaller than in the past.
Generally speaking, the enchantment costs of legendary items will be reduced across the board.
For example, if you want to enchant a rare ancient wand with 750 base item power before Season of Blood, the cost is as follows:
First enchantment: 56,430 gold coins
Second enchantment: 282,150 gold coins
Third enchantment: 338,580 gold coins
After the start of the Blood Season, if you want to enchant the same wand, the fees are as follows.
First enchantment: 64,492 gold coins
Second enchantment: 128,984 gold coins
Third enchantment: 193,477 gold coins
Enchant a legendary wand with 800 base item strength for the following cost.
Before Season of Blood: The first enchantment cost 164,262 gold coins.
Now: The first enchantment costs 72,203 gold coins.
In addition, engraving, socketing or upgrading will no longer increase the enchantment cost.
The overall cost calculation formula for enchantments has been adjusted so that item adjustments no longer need to be done in a specific order to consider cost-effectiveness.
Additionally, this change reduces the overall cost of rerolling items.
Gems are no longer dropped from normal sources and can instead be crafted at jewelers.
Previous gem sources now drop gem fragments, which are stored in the materials tab.
The crafted gems can be broken down into gem fragments at the jeweler.
The drop rate of gem fragments of equal value from general sources will be less than that of gems, but the drop rate from the Whisper Box will be higher.
We're also evaluating ways to align value drops toward targeted rewards, reducing the frequency with which players have to check the Materials tab during play.
The overall drop rate of potions has been reduced.
The chance of any monster dropping potion is reduced from 0.5% to 0.02%.