How to clear Room Escape 7 Around the World? This is a horror mystery puzzle game. Many friends encountered a lot of problems when experiencing this game. They don’t know how to solve the puzzles and pass the level. So how exactly does this game require us to solve the puzzles? I don’t know what’s next. Let's follow Nick's editor to learn about the complete guide to clearing "Escape Room 7 Around the World".
"Escape Room 7 Around the World" is a high-quality casual puzzle escape room puzzle game with a magical theme. The five kingdoms are facing unprecedented severe challenges. Mysterious forces are trying to sow discord, destroy the peace between humans and elves, and cause conflicts and riots. In this legendary world, what will be the outcome of the magical contract between humans, elves, dwarves, goblins and hobbits?
With multiple levels and mini-maps, this is an engaging real-life fast secret room puzzle game. Each level provides a variety of puzzles, a large number of mini-games and rich tasks. You need to find a way to crack the secret room and escape through the portal!
Chapter 1 The Magical World
1. Pick up the [Handle] [Candle] [Treaded Key] [Dribbling Key] [Broom] [Sacrificial Knife] in the house, and click on the painting on the original sacrificial knife table to get the [Potion Recipe] .
2. Click on the mask on the right wall to get the [Emerald] in the mask. Use [Broom] to clear the cobwebs in the right corner to get the [Simple Key] .
3. Check the desk on the left and pick up the [Doll] and the [Key with Letter Pattern] from the clue paper on the right.
4. Use the [Sacrificial Knife] to cut off the rope hanging the medicinal materials on the roof on the left to obtain the [Rope]. Insert the four keys into the keyholes on the ground to open the exit and rush to the courtyard.
5. Check the tree stump with the ax to get [Axe Blade], check [Axe Blade], click [Handle], use [Sacrificial Knife] to repair [Handle] to generate [Axe] .
6. Look at the tree stump, pick up the [Feathers] on the ground, click on the wood next to it, and use [Axe] to chop the firewood to get [Firewood].
7. Use [Sacrificial Knife] to get the root protruding from the left branch to get [Birch Bark]. Click on the owl on the tree from left to right to remember the color of the owl's eyes.
8. Click on the lake in front, rush to the river, pick up the [Handle], [Empty Cauldron] on the ground, and the [Arrow] in the statue on the right.
9. Use [Sacrificial Knife] to get [Fungi] from the statue, [Lotus] from the lake, and use [Axe] to break the dead tree on the left.
10. Install [Emerald] on the statue on the right, compare the color of the owl's eyes, click on the statue's eyes one after another , and open the mechanism to get [Crystal].
11. Click on the flame in front, rush to the altar and ignite the [Doll] and [Candle] next to the flame to get [Burning Candle] and [Smoking Doll].
12. Go back to the river and use [Smoking Doll] to drive away the poisonous snakes in the grass and get [Gems].
13. Return to the courtyard with the birdcage, click on the well on the right, install the [Handle] and [Empty Cauldron] on the well to get [Key] and [Teapot].
14. Look at the woods ahead and click on the red fruit to get [Fruit].
15. Return to the tree house, install the [Gem] on the large wooden box on the right, and play the Huarong Road game ( move the red and green squares to the corresponding positions as shown in the picture, the game is not difficult), open the box, and get [ net] and [wooden stick].
16. Assemble [Wooden Stick], [Rope], [Arrow] and [Feather] successively to get [Crossbow].
17. Return to the river, click on the water surface and use [Net] to fish out the wooden box in the lake. Use [Sacrificial Knife] to cut off the seaweed outside the box to obtain [Seaweed]. Use the key to open the box to get [Bottle].
18. Check the [Potion Formula] in the inventory, put [Fungi], [Lotus], [Fruit], [Seaweed] and [Birch Bark] into the potion formula to get [Liquid Ingredients].
19. Look at the apple tree on the left side of the altar, use a crossbow to shoot down the apples on the tree, and get [Apple] and [Bow].
20. Check the [Bow] in the inventory and use the [Sacrificial Knife] to get the [Rope].
21. Return to the tree house, put the [Teapot] on the stove, fill it with [Firewood] , use [Candle] to ignite it, put [Medicine Ingredients] into the pot, and finally use [Apple] to dip into the medicinal liquid to get 【Magic Apple】.
22. Install the [Crystal] in the groove on the left window, click on the task below to place the [Bottle] on the ladder model, and use [Magic Apple] to enter the world in the bottle.
23. Use [Axe] to chop the spider web in front of you. After the ax blade falls off, you will get [Handle] .
24. Check the beetle sample on the ground and click on the tooth on the left. After the tooth falls out, use the [Handle] and [Rope] to get the [Sharp Tool]. Use the [Sharp Tool] to cut off the spider web in front and get the [Pupa] on the ground.
25. Hand the [Pupa] to the [Mantis] in front to get the [Stamp], peel off the fallen leaves on the right side, look at the pattern in the stone under the fallen leaf, and remember the order of the four small dots in the pattern.
26. Look at the stone at the rear left, click on the mechanism in the stone, and play the mini-game inside (the mini-game is not difficult and has a certain degree of chance. Just click the rotating button in the middle to move the beetles of different shapes and illuminate each beetle ). Open the mechanism to get the [Golden Frying Spoon].
27. Use a [golden frying spoon] to dig out the rhizome of the glasses flower on the right side to get the bulb.
28. Return to the tree house to check the console, use [Stamp] to cover the groove of the magic book, open the magic book to get [Ink Recipe], [Key] and [Safe Talisman].
29. Use the [Key] to open the drawer on the left shelf and get three [Ceramic Pots].
30. Enter the world in the bottle again, as shown in the picture, use the [Sacrificial Knife] to pierce the rhizome of the flower on the left , use the [Ceramic Pot] to drain the [Orchid Grass Juice], and use the other two pots to drain the [Dewdrops] under the petals on the left. , get [Pollen] under the petals on the right side.
31. Return to the tree house, put the three cans of raw materials on the shelf on the left, check the secret recipe of the ink, and use the scale to prepare the corresponding dosage of raw materials according to the different color data models in the formula. After playing the game, put the ink in the container on the right. Get [Magic Ink].
Game flow:
①, 8 weights = 3 weights + "5 red pigments", the colon is the pigment obtained by equilibrium, the same as below
②, 3 weights + "2 green pigments" = 5 red pigments
③, 3 weights + "7 pink pigments" = 8 weights + 2 green pigments,
④. "6 blue pigments" + 2 green pigments = 8 weights,
⑤. 7 pink pigments = 3 weights + "4 green pigments", there are many ways to solve the puzzle.
32. Get out of the tree house, go to the altar, compare the patterns in the world in the bottle, click on the four stone pillars around the altar, as shown in Figure 32. Put out the fire at the core of the altar, and use the [Golden Frying Spoon] to dig open the altar. At the core of the altar, put [Corm] to get [Flower of Judgment].
33. Go back to the birdcage in the tree house and put the [Peace Talisman] on the lock at the door of the birdcage. After opening the birdcage, use the [Flower of Judgment] to raise the blind bird . After the blind bird flies away, put it in the birdcage. Obtain [Blind Bird's Feather].
34. Return to the tree house, put [Magic Ink] on the work table, and use [Blind Bird Feather] to write in the magic book.
Chapter 2 Silent Island
35. Check the red box on the bridge to get [Fishing Rod] .
36. Click on the boat on the left, open the tool box on the boat, get [Hammer] and [Saw], pick up [Bush 1] on the boat, and open the fuel tank lid.
37. Exit the boat scene, use [saw] on the boat to get [wooden planks], lay [wooden planks] in the aisle ahead, and rush to the wooden house.
38. Get three [Brushes] and a [Plastic Duck], click on the canvas in the boat by the river , and get [Teared Canvas].
39. Use the hammer on the wooden board at the door to get [Fragment 1] and [Bush 5] .
40. Check the box on the left side of the wooden door, play the game (the game is arbitrary, with different difficulty levels. By moving the knots, the entire rope net will have no intersecting areas, that is, no bottom line), and open the box to get the [ladder].
41. Use the [Ladder] to climb to the branch, get [Bush 6] and [Key] from the cabin on the tree, and get [Lighter] from the clothes pocket hanging at the door of the cabin.
42. Use the [Key] to enter the cabin and take the [Empty Jar].
43. Return to the original position, rush to the boat next to it again, use [Empty Can] to get oil from the oil tank, and get [Oil Can].
44. Return to the cabin again, add oil to the oil lamp, and use [Lighter] to light up the house.
45. Look for [Tweezers], [Fishing Line] and [Bush 7] in the room, and remember the colors of the sailboats (yellow, green, red) in the photo frame on the wall.
46. Return to the original position, click on the red box on the ground, and compare the colors of the sailboat in the painting by typing yellow, green, and red. Open the box to get [Knife] and [Hook].
47. Check the [Fishing Rod] in the inventory and use [Fishing Line] and [Hook] to assemble it into a complete [Fishing Rod] .
48. Use the [Fishing Rod] to fish the plastic tank in the lake on the right, and open the plastic tank to get the [Key].
49. Return to the cabin, use the key to open the secret compartment on the right as shown in the picture, and get the [Tripod] and [Wooden Box].
50. Click the bed and apply [Knife] to the patch to obtain [Fragment 2]. Check the [Plastic Duck] in the inventory, and use [Knife] inside the duck to obtain [Fragment 3] .
51. Check the product pile on the left side of the cabin to get [Bush 8] and [Can with Resin] .
52. Get rid of the cabin, check the location where the fire was previously placed, put the [Tripod] inside, then place the [Can with Resin] on the [Tripod], and place the [Bush] under the tripod. Use [Lighter] to ignite it, and use [Tweezers] to get [Fragment 4] in the jar.
53. Enter the cabin, embed the [Fragment] on the cabinet on the right side of the bed, and play the online game (any game is not difficult, just connect all the wire frames in one stroke, no repeated passes), and turn on the sewing machine. .
54. Repair the [torn canvas] on the sewing machine to get the [sail].
55. Get rid of the cabin, assemble the [Sail] on the sailboat in front, remember the pattern on it, check the wooden box in the inventory, compare the pattern on the canvas (Figure 55, 1), open the box to get the [Key] .
56. Use [Key] to open the lock on the front of the sailboat.
Chapter 3 The locked apartment
57. Get a [Broom] from the shelf on the right wall. Use the broom to clean the cobwebs in the switch to get [Fragment 1] . Push the switch to turn on the lights in the room.
58. Get [Chair Leg] from the overturned chair, [Fragment 2] from the lamp cover, [Fragment 3] from the single sofa on the right , and [Stabilizer] and [Rope] from the dining table.
59. Search the lower right corner of the blanket to get [Fragment 4] and [Matches] .
60. Use [Chair Leg] to get [Handle] and [Queen] from the ashes of the stove.
61. Click the box on the sofa to put the [Queen] into the flag board, play the flag board game (each board is not on the same line), and get [Fragment 5] .
62. Install the [handle] on the open window and close the window to expose the box.
63. Install the fragments in the grooves of the box, play the game (mini game, move the disks of different colors to the background of the corresponding color.), open the box, and get the [Magnet].
64. Check the inventory and use [Rope] and [Magnet] to fuse to get [Magnet in Rope], and get [Key] in the fish tank.
65. Use the [Key] to open the door in front and enter the kitchen.
66. Click on the bunch of keys hanging on the chair to open the drawer of the cabinet on the left (if you don’t need to put it in the inventory, click once and then click on the drawer to open the drawer) to get the [Pocket Knife].
67. Open the refrigerator and get [Frozen Meat] on the top of the refrigerator.
68. Click on the dining table to get the [Newspapers] on the table, and remember the direction of the handle of the water glass.
69. Open the door in the sink of the cabinet on the left and obtain [Rubber Gloves] and [Fuse Wire] in the wooden cabinet.
70. Return to the living room and use the [Knife] to cut the back of the single sofa to get the [Key].
71. Use the key to open the door on the left and play the unlocking game (the game is relatively simple, just extract the metal strip by moving the screw).
72. Use [rubber gloves] and [fuse] to repair the electrical box in the aisle.
73. Enter the grocery room, use [rubber gloves] to pull out the plug on the washing machine, use a knife to take out the plug, get a [wired plug], and get a [screwdriver] from the box on the right.
74. Take off the clothes from the floor washing machine, check the last four colored English letters on the pockets of the clothes, and remember their colors.
75. Return to the kitchen, install the [wired plug] on the oven , plug in the plug, and put the [frozen meat] in the oven.
76. Compare the position of the handle of the water glass on the table with the color of the English letters on the pockets of the clothes, and turn on the left and right switches of the oven.
77. Open the oven and put [Stabilizer] on the meat to get [Fish Bait].
78. Feed the [fish bait] to the dog to get the [kettle] on the shelf and the [wood] in front of the dog.
79. Return to the living room, put [Newspapers] and [Wood] into the stove, use [Matches] to light it, and look at the picture on the stove.
80. Return to the grocery room, compare the paintings on the wall, find each horse (8), eagle (7), snake (2), and hat (5), click on the safe on the table, enter the corresponding data, and open The safe gets [Gate Valve] and [Battery] .
81. Click on the clothes outside the floor washing machine, get the [Screwdriver Blade] from the jacket pocket, query the [Screwdriver], assemble the [Battery] and [Screwdriver Blade] to generate a complete [Screwdriver].
82. Go back to the kitchen, check the wooden cabinet under the sink, install the [gate valve] in the mechanism, and play the online game (the game is relatively simple, after connecting the two pipes, open all the gate valves).
83. Place the kettle in the sink, open the gate valve of the faucet, use the [kettle] to fill the water and put it on the gas stove to boil (you need to click the switch of the gas stove first, turn on the gas stove and then put the kettle in), and the kettle will start. After smoking, click on the kettle to get [kettle with boiling water].
84. Use the [Screwdriver] to open the exhaust vent above the kitchen and get the [Key] .
85. Return to the grocery room again, use the [Knife] to remove the large ice cubes on the right window, then use hot water to melt the locked small ice cubes, and finally use the [Key] to open the window and come out.
Chapter 4 Floating Island
86. Pick up [Rocker], [Rusty Knife], [Hook] and two [Brushes] , and remember the bird pattern in the stone.
87. Install the [Rocker] on the grindstone on the right side, use [Rusty Knife] to get the [Knife], and pick up the [Steel Wire] and [Restraint] on the edge of the grindstone.
88. Use [Knife] to cut the rope of the swing to get [Rope] , and fuse [Rope] and [Hook] together to get [Rope with Hook].
89. Use the [hooked rope] to repair the suspension bridge, go to the suspended island, pick up the [bush] on the cabinet and in front of the box on the right, and remember the bird pattern on the stone slab in front and the rag on the right.
90. Use [Steel Wire] to open the wooden cabinet on the right, as shown in the picture (make the total number of grids and flower patterns on the drawing board be 10), open the box to get [Box] and [Gunpowder], remember the bird inside the box pattern.
91. Use [Knife] on the rightmost cloth to get [Fabric 1].
92. Inquire about the stove and get [Two Sections of the Millstone] [Oven Fork] and [Bucket], and install [Restraint] on the [Bucket] .
93. Check the stone well in the middle and get [Match] on the stone well.
94. Return to the first island, put [Gunpowder] under the circled stone, and use [Match] to ignite it.
95. After getting out of the water, pick up another [two parts of the millstone] on the water, and use a [bucket] to fill it with water.
96. Check the [Box] in the inventory, install the [Two Sections of the Millstone] in the groove, and play the mini game in the box (Place the small fans of various colors on the corresponding disks, follow Figure 96, 1 Click the small fans in sequence), open the box, and get [Soybeans].
97. Bury the soybeans in front of the withered plants and water them with a bucket. After the bean trees grow, use a knife to obtain [Bean Fallen Leaves].
98. When you get to the third island, ask for [Oven Fork] to get the bird's nest on the left, get [Crystal 1] and [Egg], get 2 [Bushes], and remember the bird pattern that marks the area.
99. Check the skeleton on the ground, pour oil on the box under the skeleton, play an online game (any game, any difficulty), open the box to get [Key] and [Bread Recipe].
100. Observe the flowers on the ground, use [Knife], and get [Forget-Me-Not].
101. Check the tables and chairs on the right side of the windmill, pick up the [bag] in the table and chairs, use [Knife] to open the patch on the sack, get [Sprouted Grains] and [Crystal 2], and remember the bird pattern in the green sack. .
102. Return to the second island, use [Key] to open the wooden cabinet on the left, and obtain [Crystal 3] and [Hammer Head] in the wooden cabinet.
103. Click on the mechanism in front of the middle stone well, put in three [crystals], and decipher the mechanism based on the number of patterns of all the birds in the three islands (password 333, click on the rectangle below to confirm).
104. Return to the first island, spread the [Sprouted Grains] into the field on the right side of the pool, check the pool and use [Hammer] to open the valve. When the grains are mature, put the [Bag] aside and use [Knife] 】Obtain 【Grain Bag】.
105. Go to the third island and use [Hammer] to take out the canvas next to the airship to get [Steel Nails] and [Fabric 2].
106. Check the windmill, install [Fabric] on the fan blades of the windmill, and click again to make the fabric neat, and use [Steel Nail] and [Hammer] to repair the windmill.
107. Put the [Grain Bag] into the windmill to get [Flour].
108. Put [Bucket] [Flour] [Forget-Me-Not] [Eggs] [Bean Fallen Leaves] into the bread recipe in the inventory to get [Baking Ingredients], and remember the order of these items in the bread recipe .
109. Return to the second island, put the [Bush] under the oven on the right, use [Match] to light it, put [Baking Ingredients] nearby, follow the order in the bread recipe ([Bucket] [Bean leaves] [Forget-me-not] [Eggs] [Four]), add the corresponding materials to the pot one after another, and get the bread after completion.
110. Put the bread into the bowl in the stone well. After the firebird comes out, click on the firebird to clear the level .
Chapter 5 Weird Playground
111. Click on the electrical box on the left to get the key chain. Use the [Key Chain] to open the box on the ground and get [Scissors] and [Wrench] .
112. Search the trash can in front of the snack cart to find [Magazine] and [Glass Knife], and search the newspapers and periodicals in the trash can, remembering the time 52:86 on the newspapers and periodicals.
113. Obtain the [Grill Fork] from the snack cart selling hot dogs, and obtain the [Gate Valve] from the toy car shooting guns nearby.
114. Install the [gate valve] on the water pipe at the corner of the house on the left. Turn off the gate valve and use [ scissors] to cut off the water pipe in the flower pond . Put the cut [hose] on [scissors] to get [with shake] Rod Scissors], pick up [Fragment 1] in the flower pond.
115. Use [scissors with rocker] to extract a section of [wire] from the electrical box.
116. Install the [wire] in the electrical box in the playground directly in front of you (between the two rows of houses).
117. Open the top cover inside the electrical box, play the game (online game, low difficulty), and make the Ferris wheel flashing light position fall .
118. Use the [Glass Knife] to open the glass of the Ferris wheel, get the [Firearm] and [Knob] inside, and install the [Magazine] on the [Firearm].
119. Use [Firearms] to complete the shooting mini-game in the gun toy house (the game is not difficult, but you need to click one by one. When the target is clicked to the back and no longer rebounds, try clicking the next one, remember each time Click in order until all targets are clicked ) and get the [Key].
120. Enter the house on the left from the door on the left, and use [Grill's Fork] on the cracked floor in front of the sofa to obtain [Fragment 2].
121. Remember that the colors painted on the left wall of the living room are red, yellow, blue, and green , and the London clock time (optional) is written on the right wall. Use the [wrench] to open the alarm system next to the door on the right. Adjust the circuit to make the light turn green (click on the red and green wires to move them one step upward), use the [Lock Key] to open the door and enter the office.
122. Obtain the [Gloves] from the pocket, return to the Ferris wheel, and use the [Gloves] to obtain the [Light Bulb] in the Ferris wheel.
123. Return to the office and install the [Light Bulb] on the wall lamp on the right.
124. Pick up the [Paperclip] and [Teapot] on the desk, then check the picture album behind the calendar ( Big Ben in London ), install the knob in the inventory into the tape recorder on the wall shelf, and adjust the time to The London time outside (any time, the upper row is what time, the lower row is some), open the mechanism to get [Pocket Knife].
125. Use [Paperclip] to open the drawer on the desk to get [Tweezers]. Return to the living room and use [Tweezers] to get [Fragment 3] from the ventilation hole on the left wall.
126. Use the [Pocket Knife] at the telephone hall on the wall in front of you to get the [Printed Circuit Board].
127. Click to open the photo frame on the right side of the door, and get the [Button] in the dark space afterwards.
128. Go outside and use the [teapot] to collect water from the mineral water bucket in the food stall on the right to get the [teapot with water].
129. Install the [Buttons] on the safe. According to the color of the mural in the living room, click the buttons of the corresponding colors to open the safe and get [Currency].
130. Put [currency] into the game machine in the small house in front, play the game (racing mobile game, low difficulty) to get [cryptophone].
131. Return to the office and put the [printed circuit board] into the box on the desk, close the lid, and adjust the time to 52:86, the time in the newspaper .
132. Compare the password image and text (any) that appears in the box, and open the [crypto cylinder] in the inventory to get the key.
133. Place the [teapot with water] into the base of the kettle and the password 374 will appear. Then use the [key] to open the cash register, enter the password 374 and get [Fragment 4].
134. Return to the living room and put the [Fragments] into the electrical box on the right side of the opposite wall to complete the game.
Chapter 6 Museum
135. Obtain [Iron Clamp], [Flashlight], and [Screwdriver] on the desk, [Plastic Board 1] on the chair in front of you, [Fabric] from the trash can at the foot of the wall, and get it from the wardrobe in the middle of the wall on the right. 【Board 2】 .
136. Check the lock of the first wardrobe, use the screwdriver iron clip to open the lock, and get the [Joystick], [Key Card] and [Hammer].
137. Install the [rocker] on the monitor blade , pull off the blade, and observe the position where the display lights up.
138. Click on the door lock and enter the password on the display screen, and use the [Key Card] to open the door.
139. Pick up the [Wood Board] between the ground and the display cabinet on the right, get a [Artillery] on the cannon software, use the [Screwdriver] to take out the [Tie Rod] on the cannon, and pick up the [Engraved Embellishment 1] in the cannon.
140. Look at the poster on the right side of the door and remember the channel below (optional, please note that the letters behind it are AM or FM ).
141. Return to the office, click on the wooden cabinet under the desk, and open the cabinet door according to the total number of weapons in the three display cabinets ( 4 guns, 2 axes, and 5 swords ) to get [Knob 1] and [Explosives].
142. Check the recorder on the desk, compare the numbers and letters in the poster, adjust the radio channel to the corresponding position, and get [Engraved Embellishment 2].
143. Return to the exhibition hall, put [Engraved Embellishment] into the groove of the display cabinet on the left to complete the game, place the villain in the mechanism in the corresponding position , open the display cabinet to get [Oil].
144. Fill the cannon with explosives, use the pull rod to push the explosives in, then put the cannon into the cannon, and use the pull rod to push the cannon in as well.
145. Check the [Tie Rod] in the inventory, use [Fabric] to wrap the head of the [Tie Rod], and then sprinkle [Oil] on the [Fabric] to get a [Torch].
146. Use [Hammer] to smash the emergency light on the right wall, then use [Torch] to ignite the flame, and finally use [Burning Torch] to ignite the cannon.
147. Enter the innermost room of the museum and pick up the [Wood Board] on the left side of the door, the [Wood Board] leaning against the display cabinet on the right side, and the [Head 1] on the ground .
148. Use [Oil] on the red clothes zipper hanging on the left shelf to open the zipper and get the [Key].
149. Add wooden boards and place them on the shelf in the front left to play the game (the game is not difficult, just lay the wooden boards in detail), and use a [screwdriver] to open the top ventilation hole.
150. Check the arrow-shooting statue on the left side of the door and use [Hammer] to get the [Key] in the statue's arm.
151. Return to the museum exhibition hall, use the [Key] in the tongue-like arm to open the box on the left, and get [Knob 2] and [Head 2].
152. Return to the office, use the [Key] in your pocket to open the file cabinet to get [Battery], and then place the videos on the file cabinet from top to bottom according to the time of day to get [Knob 3].
153. Install the [Battery] in the [Flashlight], then go to the third room , click on the ventilation hole in the upper left, and use the [Flashlight] to get [Head 3].
154. Install the [Head] on the statue in the gauze curtain on the right, play a puzzle game, and get the [Key].
155. Use the key to open the display cabinet on the right and obtain the [Mask] and [Faucet Axle] inside.
156. Return to the studio and check the sink on the right, put the sponge into the sink, assemble the [faucet wheel] and open the faucet to get a [wet sponge]. Use the [wet sponge] to wipe the dirt in the [mask] to obtain the password: 2674 .
157. Check the red box hanging on the wall, enter the password 2674 , open the box and get [Knob 4].
158. Rush to the third room and assemble the knob on the mechanism on the right side of the door to complete the game.
Chapter 7 Hospital
159. Get [Joystick 1] on the table, remember the numerical information on the note , get [Thread] from the back of the chair, get [Ammonia] and [Scalpel] on the table to the left of the patient.
160. Use a scalpel to cut the back of the chair to get [Rocker 2].
161. Assemble the rocker on the cabinet on the right side of the door, compare the password on the table to illuminate three red dots and open the wooden cabinet to get [Currency 1] and [X-ray image].
162. Look at the embroidered board, sprinkle [ammonia] on a towel to clean the board, connect the [threads], put the [X-ray image] on the board, and remember the number of dots that appear.
163. Compare the dots in the X-ray image to get the password 1342. Enter the password at the door to play the game (the game is not difficult) and come out.
164. Get [Ruler] and [Glue] from the table at the front desk. Remember the colors of the folders on the table: red, yellow, blue and green.
165. Return to the ward, compare the colors of the folders, open the wooden cabinet on the left side of the desk, and get [Screwdriver] [Card Component 1] and [Glass Tube] .
166. Go to the hall, use the [Screwdriver] to open the air vent behind the table and chairs, and get the [Key] and [Lighter].
167. Use the key to open the front desk drawer, play a game (mini-game, any difficulty, push the sun down to the corresponding part ), open the drawer to get [Coins] and [Card Component 2], and see the blue packaged flour bag in the drawer .
168. Insert [Coins] into the snack vending machine on the upper left, select the crispy noodles in blue packaging, enter the number 11 and press the red button to confirm, and get [Card Component 3].
169. Check the [Ruler] in the inventory, and combine [Card Components] and [Glue] together to get the [Key Card].
170. Use the [Key Card] to open the door of the liquid preparation room in front and enter the liquid preparation room.
171. Use a screwdriver to remove the [gate valve] from the faucet on the pool (click the valve switch first, make sure there is no water in the faucet, then use a screwdriver to remove the screw, and finally shake the gate valve).
172. Check the wooden cabinet in front of you and get [Shovel] on the cabinet.
173. Return to the lobby and install the [gate valve] on the beverage machine in front of you, open the gate valve and obtain the password: 6371 .
174. Enter the liquid preparation room again, use password 6371 , and open the door on the right. Get [Currency 2] and [Flash Drive].
175. Return to the lobby and install the [Flash Drive] on the front desk computer.
176. Return to the ward and use [Shovel] to obtain [Currency 3] and [Heating Piece] in the flower pot.
177. Install [Currency] on the box door on the left , play three online games (any game, connect all the wire frames to each other, not difficult), open the box door, and get the [Key].
178. Check the medical history of the patient’s head and remember the number 7458 .
179. Use the password 7458 to open the front desk computer and check the secret recipe for making the medicine.
180. Return to the ward and get the [Green Test Tube] from the wooden cabinet on the left (if the computer password is not deciphered, you will not be able to get it, and the same is true for other test tubes).
181. Enter the distribution key and obtain the [Red Test Tube] on the test bench on the left.
182. Use the key to open the freezer on the right front and get [Purple Test Tube], [Injection Needle] and [Knob] in the freezer.
183. Check the shelf in front of you, install the [knob] on the white device, insert the three tubes of reagents into the round holes above, click the knob to get the [test tube of mixture].
184. Check the test bench, put the [mixture test tube] on the shelf, put the [heating plate] under the test tube, use [glass tube] to connect the test tube and measuring cup, use [lighter] to ignite the [heating plate], and finally use [ [Injection Needle] Obtain [Medicine] from the measuring cup on the right.
185. Return to the ward, inject [medicine] into the patient on the bed, and obtain the [magnetic key] in the patient's hand.
186. Use [Magnetic Key] to open the password lock in the lobby and get the reminder trash can.
187. Look for the trash can under the table on the left side of the dispensing store to get information about the running man. Go back to the hall and check the green channel indicator light above the door to get the clue stethoscope.
188. Return to the ward and check the stethoscope on the table to get the information TV, and get the information medical record on the TV in the lobby .
189. Check the medical record above the patient's head and obtain three passwords . Return to the lobby and try to key in the three passwords on the door lock when you exit until you open the door and come out (the password is arbitrary, only one is correct, and the probability of the intermediate data is high).
Correct password: 49731
Chapter 8 Theater
190. Check the sofa on the left, get [Label 1] on the left sofa, and get [Pan 1] under the sofa.
191. Check the locker room on the left, get [Porcelain Mask 1] in the counter, and get [Rocker] in the pocket of the clothes on the far left.
192. Install the rocker on the right window, open the window and get the key .
193. Use [Key] to open the door of the grandfather clock on the left, and obtain [Porcelain Mask 2] inside the grandfather clock.
194. Install the [Porcelain Mask] on the front door, complete the game and enter the exhibition hall (the game is not difficult, by moving the blocks, move the green blocks to the green bottom at the top ).
195. Pick up sandbag 1 on the curtain on the left, get label 2 on the piano , and get piano key 1 next to the harp under the stage.
196. Get a knife next to the ladder on the ground.
197. Return to the hall, check the protective belt next to yesterday's sofa, and use the [Knife] to intercept the [Rope].
198. Check the dressing room on the left, click to observe clothes No. 53, and use a knife to take out the hook next to the clothes.
199. Combine the hook with the rope to get a hooked rope.
200. Come to the performance stage, use the hooked rope to enter the window sill on the second floor, and get [Damaged Binoculars] and [Wood Board 2].
201. Go from the side door in front of the performance stage to the utility room in the corridor, check the wooden tool box at the entrance of the stairs, and get a saw, hammer and pliers in the tool box.
202. Use pliers to seal the leftmost door to get nails and a long wooden board.
203. Return to the performance stage, enter the second floor balcony again, use pliers to open the handbag, and get [Powder] and [Piano Key] .
204. Place the long wooden board on the ladder on the ground, use the saw to get two wooden boards, and use the wooden board, nails, and hammer to repair the ladder in sequence.
205. Place the ladder under the first searchlight on the left and use a hammer to break the searchlight to get the key.
206. Use the pliers to get the rope in the Underground Harp.
207. Return to the lobby, click to view the camera on the right, and use [Knife] to obtain [Lens 1].
208. Come to the utility room corridor, click on the door at the stair entrance, use [key] to open the door, complete the game, and then enter the dressing room (the difficulty of the mini-game is low, by moving the column up and down, move a path to make the left iron fist hit the right Spring, light the right light, light the right light ).
209. Get [Label 3] on the chair in the dressing room, get [Sandbag 2] under the skirt on the left, get [Brush] and [Tweezers] on the makeup table, and remember the position of the light on the makeup mirror.
210. Go back to the hall and check the window on the right, and use tweezers to get Tag 4 from the door gap under the window.
211. Check the dressing room on the left, put the four [tags] on the counter, use the [brush] to touch the [powder] to get the numbers on the four tags, find the clothes corresponding to the four tags, and remember the numbers of these four clothes. The colors are purple, green, red and blue .
212. Return to the dressing room, check the drawer under the dressing table, click the corresponding button on the drawer in the order of purple, green, red and blue, open the drawer, and get [Piano Key 3] and [Weight].
213. Check the "Weights" in the inventory and use the "Rope" and "Pliers" to get the "Bell Weight".
214. Return to the performance stage, install piano keys on the piano, and complete the game (the mini-game is not difficult, press each piano key to the nine-square grid above, click on different piano keys to select all the upper panels, complete three times) , get [key] .
215. Return to the locker room, use the key to open the locker in the locker room, get [Lens 2] in the pocket inside the clothes, get [Sandbag 3] on the floor under the clothes, install the lens on the telescope, and get [Binoculars] ].
216. Return to the living room, install the [Weight of the Clock] in the floor clock on the left, compare the light on the vanity mirror, open the small square on the floor clock, and get the [Hint].
217. Back to the makeup room, install [suggestion] in the box on the sofa, compare the pattern on the paper, put the pattern in the box together, complete the game, open the box to get [Metal Mask 1] and [Wheel].
218. Go back to the hall and check the portrait of the black password box in the middle of the left wall. Remember the number 930 above.
219. Check the left locker room on the left, install the wheels on the dressing room in the locker room, and enter the password 930 to open the password box to obtain leverage.
220. Back to the grocery room aisle, put the [sandbag] on the right hook, and install it on the switch.
221. Through the driving lever, check the curtains behind the table when each sandbag rises, observe it with a binocular telescope, and find a string of numbers in each curtain.
222. Back to the makeup room, open the dressing table, the cabinet on the left, enter 4 passwords in turn, find the correct password to open the cabinet (only one set is correct), and get [Metal Mask 2].
223. Return to the hall and install [Metal Mask] on the left door to complete the game, walk out of the room
Chapter 9 Antique District
224. Inquiry on the painting board on the right side of the street, get [color palette] and [screwdriver] in the painting board , query the flower pond on the left side of the street, and look for [handle] in the flower pond.
225. Apply [screwdriver] to remove a [metal bar] on the flower pool on the left.
226. Apply [Metal Bar] Bending at the guardrail at the sewer entrance and obtaining [Key] in the sewer.
227. Apply a small lock on the left door for the application key to make an embedded game
(The game is not difficult. Try to move all other objects except the red cubes as much as possible to the left, move the red square to the right, and then sink down. Then other objects move on the red square until the red square can be out).
228. Open the small square box by the door to get [Shenmi's letter], [Eiffel Tower] and [Newspapers], and immediately install the handle to the door.
229. Put [Newspaper] under the gap, apply [Screw Knife] to the key barrel at the door lock, and draw the newspapers to get [Key].
230. Insert the key to the door and make the unlocking game (the mini -game is not difficult, you can try to move the right step at the right direction, turn the lower shaft several times, and move to the right step until the middle horizontal line and the place in the middle of each column and the place in the place The horizontal line is consistent), click the handle to enter the antique shop.
231. Inquire the dining table on the left, remove the dirt in front, and get the [Big Lion's face] behind .
232. Inquiry on the left stove on the left, get [Fire Stick] outside the stove, and apply [Dipping Fire Stick] to open the charcoal in the stove.
233. Inquiry the top medals above the stove, put the medium medal to [match].
234. Put the palette in the object bar on the painting board, and get [loudspeaker] from the top of the cloth doll hanging from the roof.
235. Inquire the wine box on the right, apply [screwdriver] to take out the [gate valve] in the wine box, and get [teapot] on the right table.
236. Inquiry the front desk, cover the lid of the music box in front of the desk, tighten the lid of the front music box, take the [light] behind, and use [match] to illuminate.
237. Get rid of the antique shop, rush to the street outside, apply [Fire Stick] to open the front sewer, hang [Light] up, and get [Statue of Liberty] in the pipeline.
238. Click on the bottom of the water channel to install the valve and complete the game.
(There are 8 dials in the game, and the white parts in each dial represent no steam. The red part represents the swelling steam. By controlling the red part of the dial, the time to adjust the spraying steam will make the iron ball on the left smoothly avoid the iron ball to avoid it smoothly. Black hole, reach the end).
239. Application [teapot] is covered with water in the pool in the street, and the [teapot] full of water is used to destroy the bonfire in the stove and get [Big Stupid Clock] and [Key].
240. Get rid of the antique shop, apply the key to open the door on the right side of the street, and perform a puzzle game (the game is not difficult. Compared with the pattern above, the puzzle can be performed below) into the house.
241. Click the handle to enter the house and pick up the [broom] in the right wooden cabinet.
242. Rush to the street for [broom] to take out the [key] in the left door card.
243. Enter the antique shop application [Key] Open the big wooden box and perform the joint game (the game is not difficult, click the center rotation button to make the entire line connecting together.), Open the box to get [CD Record] and [Lami Limi records] Crystal 1].
244. Apply [Drawfire Stick] to open the glass door on the left side of the furnace, assemble the [loudspeaker] [handle] and [CD record], and get the [Honours].
245. Return to the house on the right side of the street [Voly Voices] Click the snake, put the [Honching Machine] on the left table, click the handle of the vocal machine to play the song, and get [petals sprouts] and [gem] from the glassware installed in the snake. And inquire about the way paper Chinese medicine treats flowers.
246. Back to the antique shop, install [Gem] in the arm groove of the armor, and get a [Key] .
247. Rush to the house on the right side of the street again, apply [Key] to open the door of the left glass cabinet on the left, place emerald and play the game.
248. Get [Lami Crystal 2] and [medicinal solution] in the wooden cabinet.
249. Plant [Petal Essence] in the flower pots on the left front table, apply [medicinal solution] irrigation, and obtain [spell flower] and [paper] on the table.
250. Open the front curtain in front of it, put [spell flower] on the flower stand, perform mathematical games (any game, arbitrarily difficult), and get the dark grid in the open shelf [Lami Crystal 3].
251. Exploring Chapter 9 Each mouse pattern in the game, find a few of the total number of red, yellow, and blue mouse patterns. Enter the corresponding data in the iron cage password on the top of the left table (the number and part of the mouse pattern have the number of mouse patterns. There are some accidental nature, and everyone needs to explore carefully. The common passwords in the strategy are 453), and the iron cage is opened to get [small mouse].
252. Back to the antique shop and get the cat to raise a cat to get [Crystal Ball].
253. Back to the house on the right side of the street, check the red cloth table on the right side, put the crystal ball in the shelf on the table for a puzzle game (the game is less difficult, find the next side according to the pattern in the crystal ball, find the next side The card group can form two cards of this pattern until it illuminates 8 lights in the card).
254. After completing the game, get [Sydney Opera House] in the card out of the card, and apply [Paper] to the crystal ball to get [landscape].
255. Back to the street, put the [Eiffel Tower] [Big Lion's Face] [Liberty Version] [Big Stupid Bell] [Sydney Opera House] into the groove in front of the street, as shown in Figure 255, 1 Put it in the corresponding part of the map and open the organs below to get [brush] and [Lami Crystal 4].
256. Go to the antique shop, click the painting board, put [Lami Crystal] [brush] and [landscape] on the painting board, and compare the color in the landscape to complete this painting. (As shown in the figure, color on the corresponding part).
Chapter 10 Train
257. Click on the curtains on the right side of the train to get [dry towel] [Fragment 1] [Roman Po] .
258. Apply [Roman Ring] to take out the [Fragment 2] in the aisle light.
259, assemble [Fragment] in the machine next to the left door to play a small game of Huagong Road.
260, enter the carriage on the left, get [Candle Candle] and [Spoon] on the table, and look for [handle] in the bag of the left clothing.
261. Apply [Spoon] to open the door card of the train box to get [Key].
262. Enter the train room application [Key] Open the box door below and perform a small game (the crystal of the corresponding color tone is placed in front of the colored circular) to get [Bai Rum] and [button 1].
263. Inquiry [dry towel] in the item bar, the application [Banglam wine], obtain [Tu Chengjiu curtain].
264, rush to the corridor of the train, apply [coat into wine curtains] to clean the dirt by the door, then assemble the [handle], hold the handle to the right, compare the two train maps , find 12 different points, open the door, open the door Go to the power room.
265, query the instrument panel in the stove, adjust the pressure to the left 9 and right 6, open the stove below, and ignite [Candle].
266. Back to the box, place [Burning Candle] on the candlestick on the table to see more paper on the table and get the password 931.
267. Use the password 931 to open the password box on the right and get [Four Elephant Wheel Smedies] and [Night Test 2].
268. Enter to the power room and open the blue box on the left to get [knife] and [screwdriver] .
269. Return to the train corridor, apply [Screwdriver] to take out the [armrest railing] on the right, and use [knife] to cut the blanket.
270. Application [Four Elephant Wheel Snuits] Open the analysis port on the ground to get [Iron Shooting Head], combined with [Ambarriends] to obtain [shovel].
271. Back to the power room to use [shovel] to stack the material on the left and get the [button 3].
272. Back to the box to apply a small knife to get green on the right sofa on the right side.
273. Back to the power room again, assemble the four buttons in the mechanism corresponding to the left wall to complete the small game (click the four buttons of the direction icon may move together, according to the obstacle change is the button position, so that you can reach the hole together) , Open the door to get [Key] at the stairs.
274. Rush to the private room application [Key] Open the drawer on the dining table to make small games (so that each object is on the side of the corresponding objects, such as water cups and spoons, keys and locks, matches and flames) to get [Fragment].
275. Go to the power room and install [Fragrance] in the groove of the right glass cabinet to complete the puzzle connected mini -game (as shown in the figure, place the train track in the right grid in the picture on the left, so that the train tracks can be possible. Connect ), pull the brake valve, click the door out.
New chapter
Chapter 11 Circus
1. Take the stick in the iron cage (1/5). The lift in the center of the pavement in the performance hall, picked the key on the ground on the right.
2. Enter the dressing room on the left, investigate the box on the left, and apply the poles to play the game ( the garden disk on the right is moved to the corresponding part of the left side ), open the box, and get the wound and handle. 2-1, 2-2, 2-3
3. Go out to the performance hall and investigate the equipment on the right. Pick the gear on the box (1/2). Install handles on the saw blade, saw the box, get darts (1/5) and keys (1/2) . 3
4. Enter the house on the right and get the bottles and keys on the table (2/2). 4
5. Go to the dressing room, investigate the power distribution cabinet on the left wall, and assemble the button (2/2). Light the correct keys according to the patterns in the component poster in the central audience. After the end of the restaurant on the right, the power restoration of the restaurant. 5-1, 5-2
6. Enter the hotel. Pick up the stick on the sofa next to the left table (2/5). 6
7. Investigate the front stove in front of the refrigerator on the right side of the hotel. Pick up the dart next to the dish (2/5). Open the lid and install oil with a bottle. 7
8. Investigate the dining table on the left side of the hotel, remove the handle of the table recorder with a wrench. 8
9. Go to the dressing room and investigate the unique car of the ground. Use oily rust screws. Remove the chain and gear with a wrench (2/2). 9
10. Go to the performance hall to investigate the lift, assemble gears (2/2), chain and handle. Rotate the handle, turn on the device, and allocate all the gears to make the entire chain run. 10-1, 10-2
11. After the lift is running, the survey was surveyed to get the handle and the tiger tokens. 11
12. Enter the hotel, investigate the refrigerator, assemble handle, open the refrigerator, take away the stick (3/5) and carrots. 12
13. Go to the makeup table in the dressing room and take away the stick (4/5) and straight ruler on the table. Give the carrot to the rabbit in the hat . Get chip (1/4) and keys from the hat. 13-1, 13-2
14. Go to the hotel to investigate the counter on the right. Open the counter with the key. Make a problem and put the tokens into the grooves of the corresponding color. Solution proposal: In the early stage, the three golden tokens were connected on the silver groove , and then the three token were moved to the left edge of the golden groove. 14-1, 14-2, 14-3
15. Get tokens from the opening counter. Scan the chips under the counter (2/4) with a straight ruler. 15
16. Investigate the popcims of the restaurant's wall and invest tokens. Press the button according to the color order of the apple (red, red, green, green, red, red, red, and green) under the right stove. Get the small elephant tokens. 16-1, 16-2
17. In the performance hall, investigate the undercuts under the iron cage, and place tiger tokens and small elephant tokens. 17-1, 17-2
18. Motor questions. Reminder: When the plaid on the right is horizontal, it can move the overall to the right. It is recommended to adjust from the left grid. The final effect is shown in the figure. 18
19. Open the iron cage and take away the stick (5/5). 19
20. Enter the hotel and put the stick into the clown in the left corner. Remember the last order of the stick. (From left to right: red, blue, green, yellow, green, purple) Compared with the stickers on the refrigerator, the color is replaced with data (315624). 20
21. In the performance hall, investigate the box in the cage, enter the password 315624, open the box, and get relief. twenty one
22. Enter the restaurant, investigate the dining table in the center of the house, and put the relief on the side of the table. The letters of the same color are arranged in order (white and lower brown). Open the dark grid and get a dart (3/5) and a knife. 22-1, 22-2
23. In the performance hall, investigate the drum above the left door. Pick up the darts (4/5). Use a knife to cut the right side of the drum to get tiger pliers and chips (3/4). twenty three
24. Enter the dressing room, investigate the target on the right, and take out the dart with a tiger clamp (5/5). twenty four
25. In the performance hall, investigate the gifts in the middle audience to fly the balloon. Then investigate the audience, apply darts (5/5), shoot all the ball balls, and get chips (4/4). 25-1, 25-2
26. Enter the dressing room, investigate the door, and place chips (4/4). 26
27. Refer to the following order to put the chips to a moderate position. Open the door. Go out and make a copy. 27
Chapter 12 Strategy
28. Investigate the left box on the left, get the residual films, and remove the needle from the file.
29. Investigate small boxes on the middle of the scene and pick up parts (1/5). Put the residual slices on the side of the box, turn on the puzzle, and move all sliders to the red area at the top. Reminder: Some slider will interact in the middle. If you cannot move a certain slider, you can move other sliders. The first slider on the left is only related to the second slider. The second slider can move alone and can finally consider it. Make a puzzle, open the box, and get screwdriver and glue gloves.
30. Investigate the right side of the dormant cabin on the left, open the panel with a screwdriver, and then open the octagonal dark grid above the oxygen tank, and pull the fuse with glue gloves.
31. Investigate the door, twist the panel with a screwdriver, investigate the dark grid on the right, and insert it into a needle and firing wire. Turn off the panel and turn on the puzzle.
32. Regulate the direction and position of the mirror, guide the light to the receiving point. The solution is as shown in the figure.
33. Go out to the hall. Obtain parts (2/5) and white parts (1/2) from the table. Investigate the box on the left side of the door, obtain parts (3/5) and tape.
34. Open the left wind hole in the upper right corner of the scene with a screwdriver and get white parts (2/2).
35. Enter the inside, investigate the left box, apply white parts (2/2), and start the puzzle. Rotate 4 circles, which makes the color stone opposite the same color. Suggestion: It is important to ensure that the upper red and green stones are biased towards the time . Reference solution: Figure 12411, 43333, 11223. Open the box and get powder and wounds.
36. Remove the oxygen balloon in the left dormant cabin with a wrench.
37. The panel on the left side of the door in the survey, press the color button in order and press the middle button. The order is: red, blue, green, yellow (the planet image on the right side of the same hall). Open the dark grid and get the tube and pentagonal parts.
38. Investigate the door on the right and place pentagonal parts on the left door fan. Move the color ball to the corresponding color tone position. Open the left door fan and get a decompressioner and brush.
39. Inquiry oxygen balloon, install the upper tube and decompressioner.
40. Go out, investigate the table in the lobby, use powder, brushes and tape for the computer, and get fingerprints from the computer.
41. In the middle, investigate the dormant cabin on the right, open the dormant compartment with fingerprints, and get the browsing card and parts (4/5).
42. Investigate the space in the left space of the investigation hall, insert the browse card to open the puzzle. Reconstruction data corresponds to the total number of columns and data on the metal panel. Refer to the solution method as shown in the figure.
43. Obtain parts (1/2) on the right side of the space suit, and use a tape to supplement the space costume gap. Turn to the spray, open the opposite, get parts (5/5), and assemble oxygen balloon. Get space suit.
44. Investigate the door and assemble parts (5/5). Adjust the prism and guide the light to the receiving point. Refer to the solution method as shown in the figure. Open the door, apply space clothes, go out to the ground.
45. Investigate solar generators and get pedal (1/5) and white parts (2/2). Investigate the semi -Chengpin ladder and pick up the bar. Investigate the spacecraft, pick up the solar photovoltaic board (1/3) under the spacecraft, open the two switches on the left, and open the gate of the spacecraft.
46. Return to the hall, investigate the box on the left of the door, and assemble parts (2/2). Start the puzzle and move the yellow iron film into the hole. Refer to the solution: as shown in the figure. A-up, B-left, up, A-right, B-below, A-left, up, right, B-up, right, A-lower, left, up, left, B-left, lower Below and right . Open the box to get the pedal (2/5), solar photovoltaic board (2/3) and welding machine.
47. Investigate the dark grid of the 3D copy of the right, use the pry bar to open the glass door, and obtain the pedal (3/5) and solar photovoltaic plates (3/3).
48. Go out to the ground. Course solar photovoltaic board (3/3).
49. Enter the inside. To investigate the display on the right wall, click multiple times to display the element cycle table. Among them, Li, U, and BA corresponding atomic order 3, 92, and 56 , which is a follow -up puzzle password. Investigate the right door, use the pry bar to open the right door fan, and get the pedal (4/5) and the fans impeller.
50. Go out to the ground. Investigate the right welding machine, pick up the pedal (5/5), dismantle the fans, and press the red button to open the welding machine. Investigate the semi -finished ladder, connect the welding machine, place the pedal (5/5), repair the pedal with the welding machine, and get the ladder. Investigate the spacecraft, stand on the ladder, and go to the spacecraft.
51. Take the ink cartridge on the right side of the spacecraft. Investigate the driver's table to obtain parts (1/2). Investigate the box on the left and enter the password according to the requirements: 3,92,56 . (Remind the element cycle table on the original scene screen.) Open the box to get the key and sprinkler.
52. Return to the ground and place the keys in the left car. Move the iron film for patterns. Open the panel and take away the parts (2/2) and battery.
53. Enter the hall and investigate the panel under the right table and place it in parts (2/2). Move the color ring parts and combine the mark, so that it corresponds to the symbols on the upper plate. Obtain parts and scanners.
54. Go to the spacecraft to investigate the driver's table, scan the steering wheel with a scanner, and obtain a scanner with a data.
55. Put the parts into the wall of the right side of the spacecraft and turn on the puzzle. Use all digital computing to obtain data on the board. Proposal: Leave 0, 1, and 2 later. Refer to the solution: 3+4 = 7, 9-3 = 6, 5+3 = 8, 8-6 = 2, 3+2 = 5, 8 gate 2 = 4, 2+2 = 4, 2+2 = 4 , 1 × 1 = 1, 5 × 0 = 0 . Open the dark grid and get the door handle and password 69561 .
56. Install the door on the spaceship, open the dark grid, put it in the battery, and take away the ink cartridge.
57. Return to the hall, investigate the 3D printer, assemble the nozzle, and install a ink carton on the left and right.
58. Investigate the desktop and connect the scanner with data. Enter the password 69561 and hold the "print". Get the steering wheel at the 3D copy.
59. Enter the spacecraft and install the steering wheel on the driver. Investigate the screen, move the bottom 4 sliders at the bottom, so that the diagonal line on the screen becomes straight . Refer to the solution method as shown in the figure.
60. Run the spacecraft and perform the level.
Chapter 13 Strategy
61. Get an ax from the cross on the right.
62. Investigate the gate of the cemetery on the left and get the hook. Investigate the cross on the right and get the skull statue (1/2) next to the nameplate.
63. Investigate the shrubs on the right side of the pavement, open the shine with an ax , read the note, and investigate the skull statue (2/2) again.
64. Investigate the tree on the left, use the ax to crack down the tree skills to obtain poplar stakes. 64
65. Investigate the tomb on the left, pick up the bones (1/5), pry the slate with an ax, and get the silver coin (1/5). 65
66. Investigate the gate of the right castle on the right, put it in the statue of the skull (2/2), and start the fan. Move the skeleton so that each column has the corresponding amount of skeleton . Refer to the solution method as shown in the figure. 66-1, 66-2, 66-3
67. Enter the castle. Pick the bones under the seat of the depths of the room (2/5). Investigate the horizontal plaque in the portrait behind the chair and get the name "Blackrose". Investigate the lift and pick up the torch on the side. 67
68. Investigate the table by the left window. Pick up silver coins (2/5) and oil bottles from the ground. Open the bag to get the acid and purifier. 68
69. Go out, investigate the nameplate of the base of the right cross, type the name "Blackrose", open the base, read the note, and take away the parts. Investigate the gate of the tomb and assemble parts. 69-1, 69-2
70. Move the iron film into the large circle. Reference method: As shown in the figure, B-up, right, up, A-right, up, right, B-right, down, left, up, left, lower. 70
71. Enter the tomb and dip the oil with a torch on the right oil basin. 71
72. Back to the castle, use the oil soaking lift in the oil bottle to open the mysteries, and move the grid to rotate all the gear. The final effect is shown in the figure. Rotating the lifting door handlebar down the chandeliers. 72-1, 72-2
73. Burn the fire on the falling chandelier. Investigate the lift again and remove the door. 73
74. Go to the tomb and lit the oil basin with the torch. 74
75. Investigate the coffin and erode the chain with acid liquid to obtain the chain. Investigate the bottom of the left column and get the magnet. Pry the stones with ax and get silver coins (3/5). 75-1, 75-2
76. Inquire about magnets, assemble chains and hooks, and get magnets in the chain. 76
77. Go out, investigate well, assemble the magnet and goalkeeper in the chain. For the suction box application oil, open the lid and get the crystal. 77
78. Enter the castle and investigate the table by the left window and place the crystal. Rotate the circular shape to make the crystal of the same color and the large crystal a straight line. Open the drawer and get the silver cross. 78-1, 78-2
79. Enter the tomb and investigate the pool of the left wall. Pick up the bones on the ground (3/5). Purifier for pool application. Put in the silver cross and poplar stakes. Remove the popup stake. 79-1, 79-2
80. Go to the castle to investigate the chair and pierce the stakes into the blood of the blood. Pick up the medal from the chair. Players who suck width with a bottle in the fence. 80
81. Go to the tomb to investigate the inner wall and place the medal. Rotate a round restore pattern. The final effect is shown in the figure. Enter the tunnel, climb the stairs, and enter the hut. 81-1, 81-2, 81-3
82. Investigate the dining table on the left and get injection pins and perfume from the table. Open the box on the table and get the button. Investigate the stove and take out the button from the bonfire with a pliers. 82
83. Return to the tomb, investigate the front panel of the coffin, and place 2 keys. Sort the outer pattern of the outer pattern according to the diagram of the inner circle (two patterns are arranged) . Open the coffin and use an injection needle to draw the blood of the werewolf. 83-1, 83-2, 83-3, 83-4
84. Go to the book at the front of the castle in the castle to introduce the blood of the werewolf in the circle of the book cover. Open the book and get silver coins (4/5). Read the content of the book. 84
85. Go to the tomb to investigate the right side of the right side, use perfume to expel the spider, and get the key from the cobweb. 85
86. Enter the hut, investigate the box on the right, and apply the key. Three are a group, and found iron pieces of the same pattern. Reminder: The iron piece is arbitrarily, and the iron sheet will be exchanged after two different patterns . You can open it in a special order (such as from the beginning) and pay special attention to a certain type of special pattern. Open the box and get the silver coin (5/5) and shovel. 86-1, 86-2, 86-3
87. Go to the mound on the left side of the road outside the room, and use an iron shovel to open the soil hills to obtain pottery tanks, keys and bones (4/5). 87
88. Go to the church and use the key to open the box on the left side of the scene to get the abrasives and doorkeys of the bones (5/5), the key. 88
89. Return to the hut to investigate the stove. Players who invest in bones (5/5) and vampires in the fire. Place pottery and keys on the cutting board, and put the silver coins in the pot (5/5). Use pliers to pinch the pot, melt the silver on the fire, and pour into the keys. Open the abrasive gear and get the spell key. 89-1, 89-2, 89-3
90. Go to the castle to investigate the door on the left wall and insert into the spell key. Show the chip into the corresponding color table. The final effect is shown in the figure. Open the door and get the staff. 90-1, 90-2
91. Return to the hut, investigate the window, assemble the door, open the window. Apply a staff in the spider in the right side of the house. Perform a copy. 91-1, 91-2
Chapter 14 Strategy
92. Apply a broom on the left side of the wall to destroy the small statue on the chandelier (1/2). 92
93. Investigate the table and chairs on the right, open the cloth, and use a hook to outline the small statue (2/2). 93
94. The box on the ground is placed in a small statue (2/2). Move different colors to the corresponding color tone position. Open the box and take away the key. Remember the mark in the box. 94-1, 94-2, 94-3
95. Use the key to open the door on the right. 95
96. Out. Pick up the firewood on the left (1/6). Investigate the snowman on the right and take away the empty pot, firewood (2/6) and light bulbs (1/2). 96-1, 96-2
97. Investigate the power distribution cabinet outside the left room and take away the firewood (3/6). Open the power distribution cabinet and take the wire at the bottom of the power distribution cabinet. 97
98. Investigate the left mailbox on the left, use the wire to pry the lock, and turn on the mystery. Move the residual films covered with all the squares on the right. Refer to the solution method as shown in the figure. Open the mailbox, get the book (1/2) and the carved small statues. 98-1, 98-2, 98-3
99. Investigate the gate on the right and place carved small statues. Sort the same color keys on the corresponding online. Proposal: First move the position to be changed to the same straight line to change the button to the same line, and then change the button up and down in a timely manner. Open the door and enter the right room. 99-1, 99-2
100. Take the leather boots from the sleigh and pick the firewood next to the leather boots (4/6). Investigate the rack on the right side of the door, get iron shovel and wheat grass. Investigating the sick reindeer, picked the firewood (5/6) and carved embellishment on the side. 100-1, 100-2
101. Return to the room on the left and investigate the dining table on the right wall. Take away the gift box at the bottom of the table and find a match. Put the carved embellishment on the cabinet. The rotating pattern makes all red triangles in the middle. Reference solution: Figure, order: 43444, 333211. Open the wooden cabinet and look for pants and books (2/2). 101-1, 101-2, 101-3, 101-4
102. Investigate the bookcase on the left, put the book (2/2), and re -sequentially repair the pattern. The final order is shown in the figure. Get the formula and bulb of the drug from the dark grid (2/2). 102
103. Out, install the bulb (2/2) back to the power distribution cabinet. Investigate the gate of the central government, use a shovel to remove the snowfall at the door, open the door, and enter the warehouse. 103
104. Get a pliers on the gift box on the left, get the ladder at the corner of the conveyor belt, and pick the firewood under the right table (6/6). 104
105. Investigate the desktop, get some rolls (1/2) and bowls on the table. Investigate the left guardrail and get the hat and bag. 105
106. Enter the right room. To investigate the grinding stones in front of the scene, remove the joystick with pliers. Investigate the third shed on the left, pull out the steel nails with pliers, open the shed, and take away the keys and ropes. 106
107. Enter to the warehouse, investigate the white panel in the middle of the wall, insert the key to open the mysterious problem. Wet by bypassed with the chip, so that there is only one chip left in the field. Refer to the solution method as shown in the figure. Open the panel for the fan, get some rolls (2/2) and knife. 107-1, 107-2, 107-3, 107-4, 107-5
108. Enter the right room, investigate the box in the ladder, and place the point volume (2/2). Use a thread to connect the blue chip. Proposal: Preferentially choose chips connecting 4 lines. Refer to the solution method as shown in the figure. Open the box and get lines and fruits. 108-1, 108-2, 108-3
109. Query the rope, sew it with a thread with a knife to get the conveyor belt. 109
110. Go out and build a ladder next to the Christmas tree on the left side of the warehouse. Investigate the branches, get the dried fruit from the turn of the hut, and cut the resin with a knife. 110-1, 110-2
111. Enter to the warehouse, investigate the dining table on the right, rocker the grinding machine, and crush the fruit and dried fruits. 111
112. Inquiry the recipe of the drug, forming crushed fruits, crushed dried fruits and resin, and get seasoning. 112
113. Return to the room on the left. Investigate the bucket in the left corner to get the beard. Use the pot to fill the water from the bucket to get the water that is filled with water. 113-1, 113-2
114. Investigate the stove, place wheat grass, firewood (6/6), and water. Use the match to burn the fire, add seasonings to the pot, and use a bowl to drink. 114-1, 114-2, 114-3, 114-4
115. Go to the right room and give the medicine to the sick reindeer. After the reindeer was in place to investigate its previous sheds, obtained a small statue of reindeer (1/2), and remember the symbols on the road. 115-1, 115-2
116. Go to the room on the left and investigate the drawer of the table on the right side. Press the button according to the marking order to turn on the drawer. The order order is shown in the figure. (Fall -rise -decline, each from right to left) Get wheels, sweaters and reindeer statues from the drawer (2/2). 116
117. Investigate the paintings in the left corner and remove the pictures. Check the empty pictures, decorate leather boots, pants, sweaters, hats, beards, and get painting. Hang the painting back to the original place, the dial occurs, and adjust the symbols on the dial to the same side as the inside of the box in the same house, as shown in the figure. Open the safe and get the costumes of Santa Claus. 117-1, 117-2, 117-3, 117-4
118. Enter to the warehouse, investigate the blue device on the right, turn on the panel, put it in the wheel and conveyor belt. Turn off the panel and press the green button to appear gifts in the conveyor belt. Put a gift with a bag and get a bag containing gifts. 118-1, 118-2, 118-3
119. Enter the right house. Investigate the door and place a small statue of reindeer (2/2). Rotate the circular shape to match all the images in the circle (the most intuitive distortion is the same as the color). Open the door. 119-1, 119-2
120. Santa Claus's clothing and a bag containing gifts on the sleigh. Go out and complete the copy. 120
Chapter 15
1. Get on the table: pencils, bottle -opening, empty Mark Cup .
Get next to the stove: hammer head .
Get in the bucket: gloves .
Left to right: bucket, stove, dining table
2. Open the iron ring next to the bucket with the hammer and open the bucket with the bottle. Put the water in the empty Mark cup.
3. Open the stove door with gloves, destroy the flames with the water with water, get the keys, open the door with the key, play mini -game (spelling one by one in order) to enter the second scene.
4. Obtain 1/5 of the blades on the chair and the carriage, respectively. Get a fork next to the carriage. The small water scene was locked. Click the left door to enter the third scene.
Left to right: doors, water, carriage, tables and chairs
5. Player on the right side of the scene (?) Get the key.
6. Return to the first scene. Apply a key to open the refrigerator door, play mini -games, get ****, 1/2 (piano keys), query the drawing, know that if you want to save water, you need to run the wind power generator first.
The early road meridian of the green triangle is the same as the yellow ring shape
7. The dining table password (see the total number of corresponding wines) is 843 .
Figure 2 and 3 are the third scene
8. On the left side of the second scene, the portrait on the left side of the door, put paper, apply a pencil to take notes, and get notes. Remember the name of the character Benjaminking , corresponding password adh233223 .
9. Type the password Adh233223 just now on the right side of the third scene (not paying attention). Get the shells and arrows .
The keys cannot be reused, and the data can be pressed by two lines
10. Put the arrow at the second scene. Play mini games to the fourth scene.
11. Use a hammer to get a curved steel nail on the wooden board, and then get the wooden board.
Apply the fork to get the second piano keys 1/2 in the dried grass, and the third wind power generator's blade is 1/5 .
Get ladder on the top left. Get the wheel on the ground.
Open the box on the table with the key and play a mini -game (play it yourself, you will pass any). Get the chip 1/2 and gate valve.
Put the curved steel nails onto the anvil and straighten it with a hammer to get the steel nail.
Get the fourth wind turbine leaf on the left.
1 to 7: wooden boards, wheat grass; ladders, wheels, boxes, iron anvils, wind turbine leaves
12. Return to the second scene and put the gate valve on the left. Use wooden boards and steel nails to repair water.
Put the wheels on the tire in front of the carriage, and knock away the tire of the carriage with a hammer.
Moving the carriage to get a dull knife.
13. Enter the fourth scene, apply the grinding stone, and the dull knife to get the knife . Return to the second scene of the water and cut the rope.
14. Go to the third scene. Turn on the piano, assemble the key (piano keys, may be a machine to turn), apply notes, and the order of the piano is as follows. Get the magazine.
15. Put the magazine and shells into ****.
Enter the fourth scene and shoot through the right door.
Get the horse and the fifth wind power generator's blade of 1/5 ( more hidden, two more times).
16. Return to the second scene and put the horse on the horse.
Take the ladder to the second floor on the left and set the blade of the wind power generator on the wind power generator.
Fill water for water. Maer opened the wooden board.
Open the place to get the second chip 1/2, match, hot air balloon .
17. Enter the third scene and install the chip on the table to play mini -games. Get fuel and keys .
18. Return to the first scene, open the iron door with the key, and play mini -games (Note: The nails can be pulled out, and you can also insert into the air, and you succeed in playing a few more times).
19. Enter the second scene, open a small yellow hot air balloon scene, assemble the hot air balloon, the burning machine, twist the mailbox bottle plug, add fuel, assemble the hot air balloon, and use matches to ignite.