In the game, if you want to improve your character's combat effectiveness, you must know how to play in Escape Room 7: Around the World's Weird Amusement Park. Only by solving this problem can your character become stronger and fight enemies more easily. If you want to know the solution to this problem, then take a look at the guide brought to you by the editor of Source Code Network.
Escape Room 7 Around the World Weird Amusement Park Guide
111. Click on the electrical box on the left to get the key chain. Use the [Key Chain] to open the box on the ground and get [Scissors] and [Wrench].
112. Search the trash can in front of the food truck to find [Magazine] and [Glass Knife], and search the newspapers and periodicals in the trash can, remembering the time 52:86 on the newspapers and periodicals.
113. Obtain the [Grill Fork] from the snack cart selling hot dogs, and obtain the [Gate Valve] from the toy car shooting guns nearby.
114. Install the [gate valve] on the water pipe at the corner of the house on the left. Turn off the gate valve and use [scissors] to cut off the water pipe in the flower pond. Put the cut [hose] on [scissors] to get [with shake] Rod Scissors], pick up [Fragment 1] in the flower pond.
115. Use [scissors with rocker] to extract a section of [wire] from the electrical box.
116. Install the [wire] in the electrical box in the playground directly in front of you (between the two rows of houses).
117. Open the top cover inside the electrical box, play the game (online game, low difficulty), and make the Ferris wheel flashing light position fall.
118. Use the [Glass Knife] to open the glass of the Ferris wheel to get the [Firearm] and [Knob] inside, and install the [Magazine] on the [Firearm].
119. Use [Firearms] to complete the shooting mini-game in the gun toy house (the game is not difficult, but you need to click one by one. When the target is clicked to the back and no longer rebounds, try clicking the next one, remember each time Click in order until all targets are clicked) to get the [Key].
120. Enter the house on the left from the door on the left, and use [Grill's Fork] on the cracked floor in front of the sofa to obtain [Fragment 2].
121. Remember that the colors painted on the left wall of the living room are red, yellow, blue, and green, and the London clock time (optional) is written on the right wall. Use the [wrench] to open the alarm system next to the door on the right. Adjust the circuit to make the light turn green (click on the red and green wires to move them one step upward), use the [Lock Key] to open the door and enter the office.
122. Obtain the [Gloves] in the pocket of the clothes, return to the Ferris wheel, and use [Gloves] to obtain the [Light Bulb] in the Ferris wheel.
123. Return to the office and install the [Light Bulb] on the wall lamp on the right.
124. Pick up the [Paperclip] and [Teapot] on the desk, then check the picture album behind the calendar (Big Ben in London), install the knob in the inventory into the tape recorder on the wall shelf, and adjust the time to The London time outside (any time, the upper row is what time, the lower row is some), open the mechanism to get [Pocket Knife].
125. Use [Paperclip] to open the drawer on the desk to get [Tweezers]. Return to the living room and use [Tweezers] to get [Fragment 3] from the ventilation hole on the left wall.
126. Use the [Pocket Knife] at the telephone hall on the wall in front of you to get the [Printed Circuit Board].
127. Click to open the photo frame on the right side of the door, and get the [Button] in the dark space afterwards.
128. Go outside and use the [teapot] to collect water from the mineral water bucket in the food stall on the right to get the [teapot with water].
129. Install the [Buttons] on the safe. According to the color of the mural in the living room, click the buttons of the corresponding colors to open the safe and get [Currency].
130. Put [currency] into the game machine in the small house in front, play the game (racing mobile game, low difficulty) to get [cryptophone].
131. Return to the office and put the [printed circuit board] into the box on the desk, close the lid, and adjust the time to 52:86 as shown in the newspaper.
132. Compare the password image and text (any) that appears in the box, and open the [crypto cylinder] in the inventory to get the key.
133. Place the [teapot with water] into the base of the kettle and the password 374 will appear. Then use the [key] to open the cash register, enter the password 374 and get [Fragment 4].
134. Return to the living room and put the [Fragments] into the electrical box on the right side of the opposite wall to complete the game.