Do you know the construction ideas of Trinity Witch, King of Holy Beasts? I believe that many players are not very clear about it. After all, there are quite a lot of various mechanical elements in the game, and it is still difficult to be familiar with them all. For this reason, the editor of Source Code Network has brought about the Trinity Witch, the King of Holy Beasts. Construction ideas, hope it can help all players.
Front row seat 1
Elf marksmanship
Equipment: Cat ears, others can be as much as 4PP.
Tactics: Cat Ears, Condition 1: Our unit with the highest magic attack
For other tactics, you can also bring one to the back row to remove debuffs.
Front row seat 5
Mullard
Equipment: Blue Stone Bell (the special effect consumes 2 PP, someone on our side will give you 1 PP if you use it passively)
The rest is enough to make up 4PP
Tactics: The bell gives away PP
Condition 1: Our unit has the highest magic attack.
Condition 2: own PP3 or above
For other protection tactics, just arrange them at the bottom.
Seat 3 in the back row
mage
Equipment: Trinity staff, Celestite pendant, double-shot magic jewelry (the one that consumes 4 PP), red stone pendant, if worn like this, it will be AP3PP4
Tactics 1: Trinity Meteorite
Tactics 2: Ice Bullet Condition 1: Enemy with the lowest magic defense
Tactics 3: Double magic
Tactic 4: Quick chant (2PP opening to make yourself the fastest)
Seat 4 in the back row
Second Prince (another mage can also be used)
You can equip whatever equipment you want, only bring one for tactics, and bring whatever attack skills you want.
Tactics: Give our magician the highest magic attack and you will definitely hit it.
Seat 2 in the back row
owl
Equipment: familiar jewelry (reduces attack and increases teammate's magic attack), then collect 4 PP
Tactics: Familiar skills, condition 1: Our mage with the highest magic attack
Tactics: Recovery (the skill that gives PP to others) Condition 1: Own PP1 or above
The specific battle process is that in the opening scene, Master will speed up himself and move first. The owl and the big shield will restore 4 PP to Master. When entering the round, Master will be the first to move, double-shooting Trinity Meteorite, and get the Owl Magic Attack buff with the first shot. , the second shot will hit the buff if a teammate gets it.
At this time, there should be no survivors on the opposite side. If there are any others, others can just finish it off.
The weaknesses of this set are that the opponent's rogue moves accurately to the back row, the elf archer disperses and speeds up, and the opponent has magic reflection. In addition, there is no overturn point yet.