As a game with huge production costs, exquisite graphics and unique game mechanics, the control game is highly sought after by the majority of players. There is such a problem that has been bothering players in the control game, and that is the combination of Clark's control output team in Fire Origin War. Today, the editor of Sourcecode.com will teach you how to quickly solve this problem. Let’s get straight to the point.
"Legend of Fire" Clark controls the output team matching strategy
Team matching
Rebecca+Dead Shadow+Holy Fable+Quindlin+Christie+Protagonist
Team description
Rebecca at position 1, burning in the front row (stacks defense)
The second position, Death Shadow, is front-row output, burns to increase damage, and is the main output hand. (Key training)
Position 3 is the Holy Fable, with double invincible blood-sucking shields to ensure the survival rate of teammates. It comes with paralysis control skills and is the first auxiliary.
Position 4, Quindelin, controls all, burns and stuns, and releases skills when killed.
Christie in position 5, controlled vertically, burning and dizzy.
The protagonist in position 6 is flexible, capable of resisting and fighting. In the later stage, there is a transformation card to choose between Holy Fable or Glovia.
Team formation ideas
This lineup is mainly focused on control. Through the stun methods of Quinn and Christie, the opponent can be stunned to death. At the same time, the main output hand is Death Shadow, which can be used with Rebecca to target enemies in the front row. The advantage of this lineup is that there are no red cards and training The resource consumption is low and can be cultivated comprehensively, but the shortcomings are also obvious. In the early stage, the hero's qualifications are not high, the output is low, and the actual combat ability is low. It takes the Death Shadow to break through the limit in the later stage to make up for the lack of output.