=======
1. Fire firearms genre
•------
1. Helmet: firearm penetration +1 damage +20%, thermobaric bomb explosion damage +28% range +21%
2. Clothing: Firearm salvo +1 damage +10%, thermobaric bomb explosion damage +28% Range +21%
3. Shoes: After the thermobaric bomb explodes, a burning area will be generated for 5 seconds. The thermobaric bomb explosion damage +28% and range +21%
4. Armguard: After a thermobaric bomb hits, an enhanced thermobaric bomb is triggered.
5. Pants: All skills with penetration attributes have +3 penetration, and every 120 shots trigger unlimited firepower lasting 7 seconds.
6. Gloves: firearm penetration +1 damage +20%, the burning effect of thermobaric bullets additional +2% damage3
2. Transition electromagnetic school
•------
1. Helmet: After the electromagnetic kills the monster, the cooldown of all skills is -12%, 30% probability of additional release when the jump electron hits, and the jump electron selects an additional initial target.
2. Clothes: 20% chance of triggering electromagnetic puncture again after hitting, electromagnetic puncture sputtering range +100% damage +21%, transition electron ejection +5 times
3. Shoes: 20% chance of triggering again after electromagnetic puncture hits, 30% chance of additional release when transition electron hits
4. Armguards: Jump electrons eject +5 times, jump electrons cause 30% damage to enemies on the path
5. Pants: 30% chance of additional release when transition electron hits
6. Gloves: After an electromagnetic hit, it releases a transition electron that bounces 8 times, and the transition electron bounce times +54
3. Dry ice bomb ice blast genre
•------
1. Clothes: Ice blast damage +44% range +28%
2. Shoes: Initial launch of dry ice bombs +1, Ice blast damage +44%, Range +28%, Ice blast hits a monster for the first time, cooldown -80%
3. Armguards: 30% chance of ice blast to ignore absolute freezing caused by resistance
4. Pants: When the dry ice bomb hits, it will trigger an ice explosion.
4. Armored vehicle physics genre gem matching
•------
1. Helmet: Every time the defense line loses 4% of its health, an armored vehicle will be released. Every time an armored vehicle kills a monster, its cooldown is -2%. The upper limit is 25%. Every time a missile is released, its critical hit rate increases by 10%. It will be cleared in the next round.
2. Clothes: Every time the defense line loses 20% of its health, 7 armored vehicles will be released. Every time the defense line loses 4% of its health, it will release a bombing. The deceleration effect attached to the armored vehicle is +3 seconds, and the bombing damage +42% and the range +28%
3. Shoes: Bomb damage +42% Range +28%
4. Armguard: Armored vehicle damage +42%, knockback effect +28%, bombing damage +42%, range +28%
5. Pants: Armored vehicle damage +42%, knockback effect +28%, bombing damage +42%, range +28%
6. Gloves: Armored vehicle damage +42%, knockback effect +28%, bombing damage +42%, range +28%
5. Recommendations for general gem matching
•------
1. Helmet: The defense line is immune to the first 7 injuries, the defense line HP +1400 damage -14
2. Clothes: The defense line is immune to the first 7 injuries, the defense line HP +1400 damage -14
3. Shoes: The defense line is immune to the first 7 injuries, the defense line HP +1400 damage -14, and the defense line recovers 7% of life each time it is upgraded.
4. Armguard: The defense line is immune to the first 7 injuries, the defense line HP +1400 damage -14, the skill damage randomly fluctuates within 70%, and every time a monster is killed, 5 points of life are restored.
5. Pants: Defense line is immune to the first 7 damage, defense line HP +1400 damage -14, critical hit damage +70%, all skill damage +14%
6. Gloves: Defense line is immune to the first 7 damage, defense line HP +1400 damage -14, critical hit damage +70%, all skill damage +14%
6. Recommended sequence for refining gemstones
•------
1. Give priority to the three parts of clothing, pants and helmets to refine gems, with purple attributes giving priority.
2. Priority is given to the clothing parts that give gems that give new skill effects to the equipment. Pants and helmets have limited critical hits.
Do you like the relevant introduction brought by the editor? If you like it, please pay more attention to the source code network.