Momo's mark combination : Momo's combination mainly uses defensive meat marks, supplemented by control marks, and is suitable for any occasion. Among them, [Void Strike Mark] is an exclusive mark for Coco's lineup. It has damage increase and damage reduction. The team can bring three, and capable friends can draw three to match. Coco may have quite a few marks, but they still focus on defense and control.
Recommended defensive marks : You can basically wear all kinds of defensive marks, so you don’t need to be picky.
Recommended control marks : [Blindness Mark] and [Antagonist Mark] are universal and can be used in many situations. Among them, [Wall Mark] has usage restrictions. It is difficult to use in most half-orc lineups, but in evolved lineups, this mark is very useful.
Recommended offensive marks : Like most control characters, there is no effect if you don’t hit. Hitting can be said to be Coco’s main attribute.
1. The characters appearing in order of position are: Coco, Yunshi (with lower position), Shuangyue Ling, Xueer (can be replaced as auxiliary), Ember, Hongye
2. The lineup can start with Yunshi for stun control, or Coco for [destrength] and debuff, or without Xueer, with Chunmeng, to give teammates an invincible shield. The lineup with Ember Xue'er's colleague is a double-C lineup. Both outputs can bring [Mark of Defeating Void] to increase and reduce damage perfectly. Xue'er can also bring [Mark of Return] to break the damage reduction shield, giving Embers have better output. (Xue'er is a group, and she also has skills to pursue. [Return to True Mark] is very suitable for her.)
3. You can choose to replace Xue'er and Ember next, and replace them with supports such as Chunmeng, Shuer, Chloe, or even Kallen. In many cases, the effect of a single output is no worse than that of double C. Yunshi plays a relatively big role in the half-beast lineup. In the half-beast lineup, Lunia and Yunshi can only be considered as replacements, not as top players. At the bottom, there are strategic tanks like Charlotte and Jingliu. , protective characters such as Lulu, Chloe and Spring Breeze have invincible shields, so they can also be counted.
1. The characters appearing in order of position are: Modo, Bai Taotao (lower Lorraine), Hoshino (replacing Tina), Coco, Judgment (main output), Chunfeng (not forced, any treatment is acceptable)
2. The control of Modo at position 1 is unquestionable. It has a very strong ability to reduce energy when combined with the wall mark. Even if the wall mark is not triggered, it will simply reduce its own energy by 1, combined with Coco's five-star start [Destrength], and the pet experimental warrior. Absorbing energy can make the opponent's No. 1 position unable to use any skills at all. (Without other energy recovery methods, the pet Lightning Meteor and Electronic Elf can be considered as offset.)
3. The invincible shield that is afraid of the evolved denervation lineup and Kallen who is immune to denervation, Shuangyue Ling are no problem here in Coco. Bai Taotao can bring high damage reduction and energy recovery to the team. With the exclusive mark, it can achieve a high paralysis probability. Coco also has a 50% paralysis probability (30% for Wu Xin Er), and the team's paralysis probability is also very high. . Hoshino (Tina) is responsible for providing poisonous abnormal environment. In poisonous abnormal or dizzy environments, the percentage damage of conviction is very high. Coco and Bai Taotao also bring back energy to everyone. Generally, skills will not be cut off. If they do, they will bring them again. A [Double Constellation Mark] [Energy Accumulating Mark]. Chunfeng can be replaced by any healing role, and can be chosen according to the opponent. For example, if the opponent is a high-burst back row player like New Humanity Wuxia, try not to bring Xihe, as he will be restrained by New Humanity and cause additional damage. This lineup is full of suppression, even if it encounters the graduated dual-light hybrid new human lineup, it can fully suppress it.
Coco is a control-type girl, and Mingwu is the same as most auxiliaries, except for the output Mingwu. However, since Cocoa is not short of energy, Flying Wings is not recommended.
In the Orc lineup, there is no medal that can compare to the [Medal of the Assistant Guard]. The high damage reduction bonus makes Cocoa’s survivability very high. The only disadvantage is that the price is relatively high, not only the [Medal of the Assistant Guard] Medal] is expensive, and the demand for the Medal of Association is also high. It requires five relics, which means it requires an exclusive core of level 11. Due to restrictions, those who cannot bring [Co-guard Medal], or Coco who does not enter the Orc lineup, can also carry [Blitz Medal], [Vitality Medal], depending on the situation, except for the remaining medals, they are almost the same. It's just a panel bonus, special effects are optional. Coco's relic entry selection is still based on hit and tank, and there is no need to attack at all.
• As a controller, Coco is a 100% hitter in the eyes of Lieyang Xenis, and even if she is [struck out] and unable to activate her skills, her five-star skill counterattack can still be activated as usual.
• Coco can use the destrength caused by the opponent's Coco to increase damage reduction, so we can also use Coco to line up Coco.
• As mentioned in the text, [Mark of Raging Waves] can ignore [Destrength], and seven points of energy can still activate the skill.
• Lunia's [Conversion] and [Light Pressure] can greatly reduce the suppressive power of Coco's [Removal], and with teammates who have energy recovery, they are not afraid at all.
• Now you know the importance of [Vitality Mark].
• Lian Lian: No, you all need to use skills. Can you just attack normally without using skills? ----However, Coco is still paralyzed, and Lian Lian needs to be used with teammates who can reduce control.
• It has no effect if it doesn't hit, and dodge is still powerful.
Coco belongs to the control type girl of the half-orc tribe. She has [destrength] control that cannot be immune or cleared. She inherits the unlimited skills of the half-beast and also has the control mechanism of the evolved species. She also has the ability to add high debuffs to the enemy. There is also the ability to increase damage, which performs well in the half-orc lineup and the evolved lineup. The cost of molding is still relatively high. The exclusive core requires a high level, and the core mechanism is in the five-star and heart-three. If If you already have a formed or semi-formed half-beast lineup or an evolved lineup, then Coco is more recommended. If you haven't started practicing these two lineups yet, then Coco can put them aside first and give priority to the main output and support.