How to clear the Global Rescue in "Fire at Zombies" . For players who don't know how to complete the Global Rescue challenge, the editor has compiled the content for your reference.
1. Fire at zombies for Global Rescue Difficulty 1 (Sandstorm) entry, skill trajectory and progress speed +50%, all skills with penetration attributes, the death of a monster in this game will generate a "tombstone"
2. The mobs in the second level are composed of: ordinary zombies (weak zombies without brains), armored zombies (reduce 50% physical damage, receive 50 extra energy damage, and have additional armor effects. The armor will be immune to 6 damage and negative effects. Status) composed of basketball zombies (who like singing and dancing PAP basketball, long-range attacks, and receive an additional 50% fire and lightning damage).
3. Response plan:
(1) Note that the introduction on the entry means that all monsters have three additional attributes in addition to their own attributes. Not only will their attack and speed increase, but a "tombstone" will be generated after death, which will block a lot of damage to the monsters behind them.
(2) Therefore, we cannot treat them as monsters in the main level (there will be three big BOSSs in the level). Their own equipment is not very good, and their naked combat power is not enough. So for difficulty 1, we must first invite people with a combat power of about 1500. With the help of players, a mob can't be killed with more than 10 shots. It's impossible to pass the level by one person.
(3) Recommended skills: thermobaric bomb + electromagnetic puncture + laser + dry ice bomb (or hail generator). For "Tombstone", the off-site level of thermobaric bomb must reach at least level 22, and the off-site level of electromagnetic puncture Only level 18 can take advantage of it in rescue.
(4) Gem-embedded critical strikes, range and CD reduction time are must-haves. Legendary gems with electric damage can finally come in handy. The BOSS encountered in the game has ridiculously high HP, and the self-damage and The three skill levels are not high enough, so he can only rely on teammates and thermobaric bullets to deal damage. In addition, don’t forget the role of the mercenaries in the tavern. The strong support is also the key to victory.
4. Difficulty 2 requires us to have a combat power of 1900 to 2000 or more to pass the level. Difficulty 3 requires a combat power of 2890 to 3000. To unlock difficulty 2, we can only clear the 20th level in the intensive mode.