"Fire at Zombies" electromagnetic bullet synthesis guide . Players can use lower-quality related skills to synthesize electromagnetic bullets. Many friends don't know how to synthesize them. The content compiled by the editor is for your reference.
1. Electromagnetic bullet synthesis method
Electromagnetic bullet = electromagnetic diversion/paralysis damage increase + electromagnetic puncture + guided laser
2. Skill synthesis formula
1. Flame burst = explosion spark + energy blast fireball deflagration
2. Fire transmission = super cannonball + explosion ignition
3. Continuous fireball = continuous super cannonball + continuous super cannonball
4. Super explosive bomb = thermal energy burst/thermal energy explosion + thermobaric bomb
5. Continuous firing of thermobaric bombs = Continuous firing of thermobaric bombs + thermobaric bombs
6. Energy blast fireball deflagration = continuous bullets + energy blast super bomb combustion
7. Energy blast and super bomb burning = super shell + energy blast and explosion technique
8. Energy blast explosion = continuous burst of pressure bombs + super explosive bombs + stun effect
9. Frost Explosion = Frost Explosion + Hail Cannon
10. Heavy Ice Explosion = Frost Explosion + Hail Cannon Hail Continuation
11. Dry ice bomb burst + = dry ice bomb burst + dry ice bomb
12. Extremely cold ice bullets = dry ice bullets to increase damage/frozen ice/low temperature penetration+dry ice bullets
13. Ice blast expansion = ice blast damage + ice blast generator
14. Crush = heavy tank + tank volume
15. Add continuous sorties = heavy tanks + continuous sorties
16. Increased continuous attack II = heavy tank + continuous log rolling + continuous log rolling + continuous artillery bombardment
17. Energy light wave = focused laser + tracking refraction
18. Powerful laser = laser range + laser ignition
19. Powerful Laser II = laser ignition + damage increase + maximum damage increase
20. Electromagnetic lightning strike = electromagnetic explosion + electromagnetic pursuit
21. Super lightning strike = electromagnetic shunt + nuclear electromagnetic + electromagnetic hail
22. Electromagnetic fission = electromagnetic shunt/paralysis damage increase + electromagnetic puncture
23. High-voltage particles = electromagnetic fission + electromagnetic shunt/paralysis damage increase + electromagnetic puncture
24. Electromagnetic pursuit = electromagnetic damage + electromagnetic puncture