How to play the Baiyun Valley dungeon in DNF super world mode? Baiyun Valley is a dungeon in the super world mode. This dungeon has a lot of prop rewards. Many friends don't know what the mechanism of this dungeon is, so let's follow the editor to learn about Baiyun in the "DNF" super world mode. A guide to how to play the Valley Dungeon.
1. Copy settings
The dungeon mechanism is the same as that of advanced dungeons, but there are consumable restrictions and monster health is higher.
There is a mechanism that will result in an instant kill if part of the processing fails. Considering that it takes a long time to fight, it is recommended to master the mechanism.
After completing the side story dialogue mission [[Super World] Memory Search Plan in the Fog], you can unlock the Super World Channel admission permission.
There is only one NPC in the channel, and you can create a team/create gems/settlement rewards at this NPC
The initial default key is Shift, which can be modified through Shortcut Key Settings → Dungeon Special Key 2
When blocking, you will enter a blocking state for about 1 second. During this period, being attacked will invalidate the attack and increase the skill damage by 15%, which lasts for 2 seconds.
If the block is successful, there will be no cooldown. If the block fails, the block skill will enter a 4-second cooldown.
The duration of the damage bonus is short. The survival effect of this skill is greater than the output effect. Making good use of blocking can ignore most of the mechanisms.
You can also actively touch the porcelain attack circle to trigger a 2-second damage increase and create instant skills.
There is a trial mechanism in the super world, which is divided into fixed trials and rotating trials.
When not forming a team, you can view the trial content and text introduction.
In the team state, you can view the trial content that will be triggered in the current stage.
The first line is 2 fixed trials and will not change.
The second line contains 4 rotating trials. Each month, 4 of the 8 rotating trials will be randomly selected and the same for all members.
There will only be 1 type of rotation trial in stages 1~2, 2 types in stages 3~4, 3 types in stages 5~6, and 4 types in stages 7~8.
Reference for the effects of various trials
There is a mist collector in the dungeon, which can be picked up or put down using TAB (if it is not picked up, it will automatically follow you to the room when you switch rooms)
There are no longer emergency missions in the Super World mode, and the amount of fog can only be increased by picking up fog balls.
When the fog reaches 100%, if there is a boss within the range when you put it down, you can directly reduce its toughness by about 75%~80%. Use this mechanism to clear the level better.
There are wing marks in some attack range circles in Baiyun Valley, which means that the attack can be avoided by jumping.
2. Reward mechanism
When the character clears the super world, the gems can be upgraded to the corresponding stage.
You can choose to craft gems at the NPC. Obtain 4 random rewards. Characters who have created gems will no longer be able to participate in the super world this month.
In the reward settlement interface, you can select a character to receive the created rewards (because some rewards cannot be traded, you need to select a character)
Reward slots are determined by the character with the highest clearance progress. 2 reward slots can be unlocked for each stage cleared, with a maximum of 16 reward slots.
For example, character A has cleared 6 stages, and character B has cleared 2 stages. When using character B to receive rewards, he will have 12 reward slots.
It should be noted that only one character can receive the reward. After receiving the reward, the account cannot continue to challenge the super world and receive other rewards this month.
Reference list of rewards that can be created from gems at each stage
3. Combat route
The combat process and boss appearance in the Super World Baiyun Valley are fixed in the following order
After defeating the first two bosses, Largo the White Cloud Monitor will appear permanently.
4. Baiyun Messenger Alice
· No difficulty. Please note that the special mechanism lasts for a short time. It is too late to avoid using invincible skills or blocking.
· The boss's attack will leave a puddle. When you jump to a certain height and land, the puddle can be cleared. During the battle, try to clear it as much as possible to avoid interference.
Various mechanisms of the boss will leave puddles on the ground. If the character is in the middle puddle for a period of time, an explosion with knock-up effect will occur.
Use jumping to stir up a gust of wind, which can destroy Alice's pool.
The boss detonates all the water pools, and then generates 6 water balls around it. They can be broken by jumping and basic attacks. If they are broken before the countdown ends, the boss will be stunned.
Failure to defeat them all at the end of the countdown will result in high damage across the screen; please note that standing under the water polo will cause the jump height to be reduced and you will not be able to hit the water polo. Try to stand outside the range of the water polo.
5. Valley Manager Riel
No difficulty, just avoid the prompt circle
The boss generates a blue energy body that is connected to itself, and calls the player to shoot the spear. You need to guide the spear to destroy the energy body.
Once all the energy bodies are destroyed, the boss will be stunned.
6. Shu Mo, the Protector of the Boundary
It is recommended to jump when stepping on the turtle. If you approach directly, you will be repelled.
When you are locked into a water ball under a specific attack, you can use normal attacks to release it (the sound effects will also change after being locked into a water ball~)
The boss summons Wumu to assist in the battle. Wumu will jump blindly across the screen and then fall down at the final landing point. At this time, you can jump and step on it twice in a row to stun the boss.
7. Valley Watcher Rugaru
The anger of the earth mechanism is determined quickly, so it is recommended to fight near grass.
When the boss reads Wrath of the Earth, stand in the green grass until the mechanism ends.
When the boss reads the Wrath of the Earth and Wind, stand in the golden halo grass until the mechanism ends.
The boss reads a message [peeping at someone], and launches a jumping attack after a while
Guide the Boss to jump to the pillars on the side of the field, which will make the Boss temporarily weak.
8. Largo, the White Cloud Watcher
No difficulty, using crystals with a special mechanism to toughen the boss
Touching the foggy floors on the left and right sides of the field will cause a lot of damage.
The boss releases a full-screen attack and generates several magic circles. When the player stands in the magic circle, crystals will appear (there are also some mechanisms where crystals will appear directly without standing).
Pressing space after approaching the Boss in the floating state can reduce the Boss's toughness by about 5%~10%.
9. Great Elder Lu Tan
【Strategy Points】
When the blood volume reaches 70%, a special mechanism will be released. If the processing fails, it will be killed instantly. If the damage is insufficient, it is recommended to learn how to solve the mechanism or use blocking to avoid it.
When the boss's health reaches 70%, teleport to the middle of the field and start reading [The Great Elder of the Valley]. Two fixed-position golden balls will be generated on the left and right sides of the field, and fog balls will continue to be generated to continue approaching the Boss.
After the player eats 4 fog balls, the golden balls can be cleared by standing within the range of the golden balls for a period of time. If both golden balls are cleared, the boss will be stunned (more when forming a team)
The boss successfully absorbs 3 fog balls and releases the full-screen instant kill mechanism.