1. Arcane Craftsman (low cost, flexible recovery) :
- As the main recovery method in the early stage, although it is not as good as its big brother in the later stage, it can maintain the rhythm with low-cost spells.
2. Stone Hill Defender (3-cost station, critical moment shield) :
- The practical positioning under the compact body provides protection for subsequent AOE clearance.
3. Transformation (the key method to deal with core cards) :
- Fully equipped to deal with multiple cores in the environment, turning into a sheep has become a key method to fight against cores.
4. Passionate explorer (opportunity to draw cards, looking forward to the big brother’s appearance) :
- The 4-fee card draw has unlimited potential and may create miraculous entry opportunities.
5. Wandering Evil Ghost (the trump card against Wall Germany) :
- Mainly aimed at the big spiders of wall druids, destroying the opponent's balance.
6. Mountain Giant (resource utilization and AOE coordination) :
- Combined with Dragon's Wrath or Flame Storm, it has powerful clearing power.
1. Against fast break :
- Quickly find AOE, such as Doomsday and Crow Demon Servant, maintain the pressure on the scene, and rely on AOE to consume the opponent for a long time.
2. Against control :
- Prioritize finding supplementary cards and DK, with DK as the core, fight for resources with the water element, and wait for DK to explode.
This set of field control rhythm methods is designed to break the opponent's predictions and bring players an unexpected victory experience through flexible strategies and timely AOE cleanup. Give it a try and let your opponents be caught off guard by your rhythm control!