• Skill name : Flame Illusion
• Skill effects :
-Active summoning : consumes 3 action points (3COST).
-Skill status : Obtains the [Burning] effect, is immune to fixed damage, and takes 0.1 times range damage at the end of each round. When using skills to attack, the skill cooldown is reduced by 2 rounds.
-Summon : A mage phantom with the same attributes as itself (except for health), with the skills "Teleport", "Meteorite" and "Unstable Illusion".
-Cooling time : 5 rounds, range 1 grid, range is single target.
• Take advantage of the damage-free property of [Burn Flame] to enhance your survivability.
• Phantom's ranged attack and control skills can provide battlefield support.
• Unleash “instability phantoms” to create chaos at critical moments.
• Reasonably arrange the timing of skill release to reduce skill cooldown and improve combat efficiency.
1. Q: How to trigger the phantom’s skills?
A: The phantom will automatically use its own skills and does not require manual operation by the player.
2. Q: When does the [Burning Flame] effect expire?
A: The [Burning Flame] effect lasts for two rounds and disappears automatically after it ends.
3. Q: How to make the most of Egbert’s 3C skills?
A: Cooperate with the team's strategy to ensure that the phantom is summoned at critical moments and uses its skills to coordinate operations.
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