• Definition : In battle, every time a player is attacked, a certain amount of damage will be accumulated. Different types of moves will bring different body value gains.
• Mechanism : The body value will not accumulate all the time. Once you are out of the state of being hit, the body value will automatically clear to zero after a period of time.
• Trigger conditions : When the body value accumulates to a certain level and is knocked away, the player needs to enter the body preparation posture by short-pressing or long-pressing the jump button.
• Execution steps : Press the jump button to enter the receiving state; release the key to perform the receiving action to achieve tactical avoidance.
• Aerial operation : Escape from the enemy's pursuit through two somersaults. The first somersault will only be hit by the flying rope, while the second somersault has an immunity effect similar to that of dodge .
• Zipline Utilization : Successfully using the zipline to hit the first somersault can trigger a fatal blow and enhance the ability to counterattack.
• Temporary feature : This body game mechanism is currently only enabled in the martial arts battle mode , and may be different in other modes.
Frequently Asked Questions from Users:
1. Q: How to calculate the body value?
A: The attack value is determined by the type of attack. Different moves will obtain different values when hit. The specific values are not disclosed. Players need to experience it by themselves in the game.
2. Q: When can I use the receiving operation?
A: After the body value is accumulated and is knocked up, press and hold the jump button to enter preparation, release it to execute the body.
3. Q: Is the body available in all modes?
A: No, the acceptance mechanism is limited to the martial arts battle mode. Other modes may have different operating rules.