Although many people may be confused by the cannon performance of MOD3 and exclusive characters, the problem actually does not depend on these features. The ability to fire has nothing to do with MOD3 or exclusive identity. It is already available as early as the MOD2 stage. As long as your character does not meet the conditions, even if it is upgraded to MOD3, it cannot be used normally.
The key is to understand the real limit to firing - the number of people in the group. This skill will only take effect when the number of people in the team is less than or equal to three. If the party size exceeds this limit, such as four or more, the cannon fire will be disabled. Therefore, the solution is not to increase the MOD level, but to ensure that the skill release is controlled manually before entering the map.
• When selecting a team, pay attention to the skill settings under the mission options.
• Before entering the map, choose the method of firing in advance.
• When it is found that the number of people in the team is insufficient, the cannon can be fired directly according to the preset skills without waiting for system judgment.
Many seemingly complex restrictions actually stem from simple rules. As long as you read the instructions carefully, many seemingly difficult tasks can actually be completed by following basic conditions, such as firing a cannon. You only need to pay attention to the number of people in the team, not MODs or exclusive additional settings.