In the Dungeon and Fighter game, there will be a new SNK linkage event in this event. Players can choose arcade mode, challenge mode and monster duel PVP mode in the dungeon mode in the game, and players can use their characters to By taking on challenges, you can also improve your character's level.
Exclusive channel
You can move to the exclusive channel through the mysterious invitation letter, a new NPC in Celia Hotel, or through the channel selection window.
Monster duel area
Enter the exclusive channel and move to the monster duel area.
Added new lord monsters and SNK characters
System optimization (compared to previous season)
1. Optimize the capture time of strongholds.
Depending on the number of our troops in the stronghold, the capture speed changes.
2. Added a method to restore health.
When staying around our guard turret, health will slowly recover.
The longer you stay around the Guardian Turret, the more health you will recover, but it cannot exceed 10% at a time.
The health restored in the guardian turret cannot exceed 50% of the maximum health.
bounty system
When you kill or assist in killing a medium-sized neutral monster or above before death, the bounty will be activated; when you defeat a player who has activated the bounty, you can get additional points and experience points.
Players with activated bounties can be viewed through the TAB key and will be displayed on the player's personal health bar in the game.
Adjustments to penalty and sanction rules
In order to adjust the situation of being punished during normal gameplay, the time required to sanction is increased.
Added penalty points when exiting the character selection window.
During the game, if there is no normal battle or attack on monsters or players from other teams, penalty points will be added.
Penalty points will affect the matching time and reward acquisition for subsequent participants.
Monster movement speed optimization
Added effect: Gradually increases movement speed when not attacking or being hit for a period of time.
This effect ends when attacking or using a skill/when being hit.