Suggestions on adding points in the early, middle and late stages of the character of Endless Malice is a new popular content in the game. Many players and users have some problems with the game's clearing strategy without showing their own special powers. Below, the editor of Source Code Network will introduce some suggestions for adding the character before, during and after the malicious character.
1. Prerequisite points: physical strength, health and concentration
Because when we first go in to fight monsters, we still have a huge demand for the above three attributes. So don’t we need to open maps in the early stage? Then there is still a big demand for resource acquisition, so we need to ensure our vitality. Exuberant, this way we get more resources, we need to be more flexible and have good ability to avoid attacks, so that we can cherish our own lives, and the last one can improve our own Output effect.
2. Additional points in the mid-term: equipment load/weapon type link
Both of these are relatively easy to use after the mid-term. So by this time, if everyone is familiar with it, then you can choose one of them. You can’t go wrong. The main thing is to see what we want to play. It’s a genre.
3. Later addition: weapon type hook
At this time, we need to improve our abilities. Then we need to strengthen our weapons. If the equipment is powerful, the damage effect on our characters will increase a lot. The specific points still need to be determined by our own play. It’s best not to use too much at once, so as not to waste it later.
You can add points according to the different gameplays in the three periods above. In fact, the most important thing is the early and middle stages. At this time, we know less and it is more difficult to understand. In the later stages, you will have your own gameplay.