• Cooling time : 0 seconds
• Casting range : 10 squares across the field
• Consumption : 0
• - Each bullet causes 50% + 5% of the target's maximum health as damage, with a 1.5 second stun effect.
• - Level 2: If the target is a bounty target, the remaining bullets will be fired intensively
• - Level 3: Damage increased to 55%
• Cooling time : 0 seconds
• Range : 2 blocks
• - Normal attack causes 34% damage, the main target takes 3 additional bullets
• - Level 2: Additional stun for 0.125 seconds on critical hit.
• - Level 3: Damage increased to 37% , then to 40%
• Scope : Whole field
• - At 10 seconds after the battle starts, lock on the enemy with the highest output
• - Provides 18% damage reduction, giving priority to attacking bounty targets
• - Level 2: Fire 3 shots in a row, extra damage 25% + 4% target has lost HP
• - Level 3: You can claim it again after killing the bounty target.
• Range : 1 square
• - Critical hit gain of 30 points in battle, increased when leveling up
• - Level 2: Critical hit buff 40 points
• - Level 3: Critical hit buff 50 points
• Cooling time : 15 seconds
• - Throw grenades at 3 enemies, detonating and causing 140% damage, with stun and armor weakening.
• - Level 2: Reduces enemy critical hit resistance by 10 points
• - Level 3: Damage increased to 150% , then to 160%
1. Q: When can Valk's six-fire burst be released again?
A: At 10 seconds after the battle starts, Valk can be released at any time after collecting the bounty.
2. Q: Will the three consecutive shots in bounty pursuit take effect immediately after claiming the bounty?
A: Yes, immediately after claiming the bounty, fire three shots at the bounty target.
3. Q: Can the grenades of Air Burst Thunder have an effect on multiple enemies at the same time?
A: When multiple grenades hit the same target, the effect will only take effect once.