1. Jump back and flash forward
- 1.1 Back Jump : Improves mobility and is an essential dodge skill in map brushing and PK.
- 1.2 Forward Dodge : Quickly avoiding enemy attacks is crucial for positioning.
- 1.3 Leap/High Jump : Level 1 learning can improve the visual effect, but the practicality varies from person to person.
- 1.4 Indomitable : Resist blows when casting skills, suitable for enhancing survivability during PK.
• Basic settings :
- 3 Spirits : Full level, improves the core skills of spells and spiritual attacks.
- 1 Fire : Defense reduction, high frequency of use, full level.
- 2 fire : 5 points in front, considerable damage, full level.
- 3 fire : good damage, 5 points in advance, full level.
- 1 Ice : 5 points in front, good damage, can be fully leveled if conditions permit.
- 2 Ice : Due to the long front swing, I choose to keep 1 point, or adjust it according to personal preference.
- 1 thunder/2 thunder : 5 points in front, 1 point in 3 thunder, priority is given to ensure the output of thunder element.
- Level 50 ultimate move : 1 point, other small skills are not added, saving skill points.
1. Q: Are the fairy’s back jump and forward flash skills important?
A: Very important. They are the key to positioning and dodging. They are very practical whether it is for brushing or PK.
2. Q: Is perseverance only useful in PK?
A: Yes, it can provide physical protection when casting skills and reduce the chance of being hit.
3. Q: Do I have to use all the ice skills to refresh the map?
A: Not necessarily. If you feel that the forward swing of ice skills is too long and affects the output, you can choose to reserve some points for other elements.