King of Glory Mirror is a brand new hero launched in the S19 season. Mirror was born in an ancient priest family and received strict systematic training since childhood. Therefore, Mirror is very tenacious, and the Mirror in the game is also very powerful. The following editor will tell you Brought the King of Glory Mirror Guide.
When the main body and the mirror image cause damage to the enemy, they will leave two different marks on the enemy. If the enemy has two kinds of marks at the same time, it will trigger fragmentation and receive beheading damage as a percentage of the lost health value. At the same time, the cooldown time of Mirror Opening Edge and Rip Sky will be refreshed. .
After this effect is triggered, the mirror will temporarily lose this passive effect for a period of time, and the time for losing the effect during the ultimate move will be reduced.
The lens wraps the body and rushes forward quickly, causing physical damage to enemies on the path. At the same time, it strengthens the next basic attack and causes two additional physical damage.
Passive: When there is no mirror image on the field, a mirror image will be generated and rush forward together. If the mirror image exists for 2 seconds, it will copy all the behaviors of the main body except the ultimate move.
The mirror causes physical damage and deceleration effects to surrounding enemies, and restores a certain amount of health for each target hit.
Passive: When there is no mirror image on the field, it will generate a mirror image to attack together. If the mirror image exists for 2 seconds, it will copy all the behaviors of the main body except the ultimate move.
The body transforms into a mirror and flies forward and immobilizes enemies on the path for 1 second. After reaching the farthest distance, the mirror space opens. The body and mirror images fly out from both sides of the mirror. The mirror space exists for 10 seconds.
Leaving the mirror space early will cause it to be destroyed. After using it again during this period, the main body and the mirror image will rush to each other's position. After the exchange, there will be a 2-second disablement time. If damage is caused to the enemy, it will be unlocked again immediately.
After the mirror field is formed, 8 mirror fragments will be generated at the edge of the field. During this period, when the main body or the mirror image causes damage to the enemy, the nearest fragment will fly to the enemy and cause beheading damage equal to a percentage of the lost health.
One skill does more damage and has a stronger ability to retain people. Using one skill to deal more damage makes more money.
When chasing people with combos, assuming there is a springboard in front of you, just hit the springboard with the first skill, then activate the second skill to accelerate, and hit the opponent with the next skill to slow down and save the opponent.
This combo is a very common pursuit combo. After chasing the enemy, the enemy will be exactly in the center of the circle, making it more difficult for the opponent to escape.
The only skills we can still use at this time are one first skill and two second skills.
For tower-crossing combos, first activate the ultimate move, draw an axis of symmetry, then use 1a to deal damage, 3 to switch to evade skills, and then press 2 to achieve a mark superimposed on the mirror image of the body, and then the passive will be triggered.
If you are eager to deal damage, you can immediately go back to 1a2 to deal damage, and then withdraw with the ultimate move. This is to create a set of bursts.
This is a combo used by Crouching Grass. First, use 1a twice to slow down and deal damage. When you see the opponent is about to run, use the ultimate move to save them, and immediately activate the second skill, which directly triggers the passive refresh skill.
The reason why you should keep a second skill for later use is because the second skill has a larger range and can ensure that the mirror image hits the opponent. After all, the ultimate skill may be a little crooked.
Red mutation x10: physical attack +20, physical penetration +36
Blue Stealth x10: Physical Attack +16, Movement Speed +10%
Green Eagle Eye x10: Physical Attack +9, Physical Penetration +64