In the game Lord of the Manor, crop rotation is one of the farming modes for players to cultivate land in the game. Some friends may not be sure what the rotation mechanism of Lord of the Manor is. Here, the editor will bring you an introduction to the rotation mechanism of Lord of the Manor. , interested friends, come and take a look!
Here is the final output of 8 farmers who started planting crops in September of the first year and started compulsory harvesting in April of the second year.
The picture above is an example of the tab button displaying the current immediate harvest yield/maximum yield.
For the farm in this game, after we demarcate an area, cultivate the land, and sow seeds, the area will produce a maximum yield based on the corresponding area, and the fertility affects the time it takes for the yield to go from 0 to this number.
In other words, the higher the fertility, the faster it will reach this number; it does not mean that the higher the fertility, the higher the final yield.
The growth of output is affected by the current fertility of the land. For example, if we use a piece of land with 30% fertility for planting, then we plant it in October and wait until March of the next year. We will find that the fertility is only single digits, and at this time the grain The yield will also become slower and slower (I personally suspect that the yield is accumulated based on the current fertility, so the lower the current fertility, the slower the yield growth, the relationship is non-linear), and when the automatic harvest season starts in September of the next year, it will not will reach the maximum value mentioned above.
In order to increase the income from farming, what we need to consider is to create a piece of land with high fertility, so as to ensure that we plant in September of the first year and force harvest in advance in the second year. The game defaults to harvesting in September, but if If it cannot be harvested effectively within a month, the harvested grain will be discarded (apples and radishes will also be harvested in September. In order to avoid being too tight on time, it is recommended that you harvest in advance).
Planting begins in September and ends in November, ensuring that we cultivate as much land as possible. If sowing is not completed in December, all your previous cultivation and sowing on this land will be wasted.
If you want higher profits, you can continue to cultivate the land in March of the next year. The game defaults to maturity in September. Just leave enough time for the grain to mature as much as possible.
The first year of planting must be carried out after September. At least the plowing must be completed in September, not earlier, otherwise it will be forced to mature in September, even if you have just sown a little seed.
What will happen if you are harvesting but have not finished harvesting: I encountered two situations here. One is to directly harvest no grains and proceed to the next round of farming. Another option is to directly refresh the maturity time to September of the next year. The specific principle has not been fully tested yet.
Let me share with you what I know about resource consumption and production efficiency in agriculture: Cereals-》Flour 1:2 Second-level treasure land to expand bakery Flour-》Bread 1:2 Barley-》Malt 1:2
So the above is all about what the rotation mechanism of Manor Lord is. I wonder if it can help my friends? The crop rotation system in the game can maintain the fertility of the land while farming, although there are still many Problem, but it's still great if used wisely.