• Warrior: early stage gain - the pharmacist's passive provides a 500 health bonus, which is converted to 30% of the healing volume in the later stage, ensuring a seamless connection between survival and outbreak.
• Secondary effects: maintain taunting, release control and first aid in time, and improve overall combat efficiency.
• Dancer: Is the physical attack and special attack not high? Then switch to the auxiliary route. The priest's healing and strengthening skills make the team's battery life worry-free.
• Combination highlights: Double buff extension, finishing move lasting for 5 rounds, wide area strengthening effect is significant.
• Scholar: AOE needs? The businessman halves the skill mana cost, making the scholar's 22SP skill even more powerful.
• Improvement: Make up for the scholar's shortcomings in the wind system, making skill release smoother.
• Thief: Reduce enemy attack/physical defense and control the rhythm of the battlefield.
•Hunter: Team-wide critical strikes and enemy action sequence control, a tactical weapon in boss battles.
Frequently Asked Questions from Users :
1. Q: How does a warrior choose the most suitable secondary job?
A: Warriors give priority to pharmacists, which provide life support and treatment and are suitable for outbreak and survival needs.
2. Q: Why did the dancer choose priest as her deputy?
A: The dancer becomes an auxiliary, and the priest's strengthening and healing abilities improve the overall team's survivability and output environment.
3. Q: What are the advantages of the deputy positions of scholar and businessman?
A: The businessman halves the mana cost of the skill, making the scholar's multi-stage output more efficient.