In the game Sword and Expedition, Lulu is also called Rhino and is positioned as a front-row tank. Its characteristics are high value, health value and anti-interruption ability. Moreover, Lulu's taunting and physical dominance abilities can also protect the survival environment of teammates, and the output of skills is also very high, and the overall strength of the character is also very high. Therefore, today the editor will bring you an introduction to the latest Sword and Expedition Departure Lulu skills for your reference.
Introduction to Lulu’s skills in Sword and Expedition Begins
1. Ultimate skill-Lulu Charge
Cooling: 0 seconds, range: 8 blocks, consumption: 0
Select a map grid in a straight line within the range to launch a charge, and push back the targets along the way to near the end point. After the charge ends, it will cause ×240% damage to enemies within the adjacent grid and taunt them for 3 seconds. During casting, the body is in a hegemonic state.
Level 2: Damage increased to ×260%
Level 3: Tide duration increased to 4 seconds.
Level 4: Damage increased to ×280%.
Level 5: Damage increased to ×300%
2. Totem protection
Cooling: 15 seconds, range: whole field
The power of the totem pole adds a shield to yourself that resists 450% damage for 12 seconds, and for each enemy within the adjacent grid, the shield's resistance value increases by an additional 30%. At the same time, the armor of the two closest allies will be increased by 30% for 7 seconds.
Level 2: For each enemy within adjacent cells, the shield's resistance value increases by an additional 35%.
Level 3: For each enemy within adjacent cells, the shield's resistance value increases by an additional 40%.
3. War trampling
Cooldown: 6 seconds
Lulu stomps on the ground, causing ×240% damage and 1 second stun to nearby enemies within 1 grid.
Level 2: Damage increased to ×260%
Level 3: Each time an enemy is hit, the remaining cooldown of this skill is reduced by 1 second.
Level 4: Damage increased to ×280%
4. Hero Specialization (Passive)
Range: 1 square
During the battle, the player's haste is increased by 9 points, and when there are at least 2 adjacent enemies, the player's haste is increased by an additional 6 points.
Level 2: During combat, increase your own haste by 12 points, and when there are no less than 2 adjacent enemies, increase your haste by an additional 8 points.
Level 3: During combat, increase your own haste by 15 points, and when there are no less than 2 adjacent enemies, increase your haste by an additional 10 points.
5. Earthshaking Rage Strike (Passive)
Cooldown: 13 seconds
Every time you receive 40% of the maximum health damage, use the totem to hit the ground three times in a row, causing ×150% damage to enemies within 1, 2, and 3 blocks around you, and reducing their attack power by 25% continuously. 6 seconds, the final blow will also knock the enemy into the air. During casting, the body is in a hegemonic state.
Level 2: This skill can be used an additional time at the beginning of the battle and when the first ally is defeated.
Level 3: Damage increased to ×180%.
Level 4: Damage increased to ×210%
6. The power of awakening
When the shield in the skill "Totem Protection" exists, the self will recover ?7% of its health per second.