First, we find a salt water spring and analyze it (this step cannot be skipped). Tuning cannot be done without analysis. After the analysis is completed, we look at two important indicators, one is the spray volume per second, and the other is the average spray volume. Due to the 5 geological The tuner occupies a large area, so if you want to incorporate it into the module, you can add more steam engines and use automatic control. Module construction: the first step is to build the frame, the second step is to pour the water door, vacuum (all pour oil or crude oil), the third step The first step is to build the building, the fourth step is to build the background line, the fifth step is to pour the liquid, and the finishing work.
Details on how to build the Salt Water Spring Tuning Module in "Hypoxia"
This is a slightly more advanced content, but after all, the Earth-like planet has a guaranteed salt water spring, and this module is indeed very powerful, so I’ll talk about it anyway, it’s not complicated.
First we find a salt water spring and analyze it (this step cannot be skipped). Tuning cannot be done without analysis.
After the analysis is completed, we look at two important indicators, one is the injection volume per second, and the other is the average injection volume. The spray volume per second is the salt water output per second during the eruption. Generally, this value is around 10kg/s. Only when the value is greater than 8.92 can the five-step tuning be perfect. Otherwise, the bleaching stone cannot self-circulate and can only be tuned less times.
The average ejection volume refers to the average ejection volume per second during the entire period of time, taking into account the active period and dormant period. It is generally around 3Kg/s. This value increases by 20% for each tuning, which means it doubles for 5 tunings. The average eruption volume of the spring in the picture is about 2.5kg/s, so after five adjustments, it is about 5kg/s, and a steam engine absorbs 2kg of steam per second, so at least three steam engines are needed to absorb all the steam, so the final construction The module cannot be less than 3 steam engines.
Since five geological tuners occupy a large area, more steam engines can be added and controlled automatically if they are to be incorporated into the module. Next let’s talk about module construction.
The first step is to build the framework. (It’s best to do it during the dormant period and wipe off the liquid). The overall size of the frame is 30X19. Don’t count the wrong grids. The position of the salt water spring in the picture can be moved left and right, but the subsequent corresponding buildings must also move with it. Unless there is really no space due to map restrictions, it is not recommended to change it.
The second step is to pour out the water door and vacuum (pour all the oil or crude oil into it)
Make a bottle emptying device as shown in the picture. Don’t forget the brick behind the bottle emptying device. Then check the oil and watch the little man pour it. The bottle emptying device in the upper right corner pours 10 barrels of oil or crude oil, and the rest Pour a bucket each.
After pouring, vacuum it, as shown in the picture
The third step is to build the building
Look at the top layer first. Anyone who can use lead can use lead. Note that the geological tuner on the far left is rotated. Do not change the position of the cleaner randomly.
Then in the middle, just use lead (but do not connect power before starting the module, otherwise the battery will easily overheat)
Looking at the steam room again, all the overheated equipment here is made of steel (liquid temperature regulator, automatic cleaner, bleaching stone hopper, transport loader)
Finally, look at the bottom. The transformer is made of at least iron and gold, the hand pump is made of ceramic, and the liquid pump is made of gold amalgam. Some novice friends may want to ask, why do you have so much space and don't you put something in it? The answer is that I will finally release the complete body, but it is not strictly necessary, but it increases a lot of construction difficulty, so I will not show it here. Novice friends can put something in according to the situation, or just leave it like this.
The fourth step is to create background lines
The first is the wire. You can connect it casually. You can use lead for all, but it is best not to energize the module first, otherwise the battery and transformer may be overheated and damaged. (If it’s broken, just fix it)
Next is automation. Buffer doors and AND gates will be used here. It is also very simple. The air pressure sensor is set to greater than 20KG (I forgot to make it before). The battery is set as needed. Depending on your power generation priority, you can set it to greater than 80 and less than 100. . Make no mistake about the three interfaces of the NOT gate. As usual, the liquid pipeline temperature sensor is set to be greater than the maximum temperature to avoid liquid cooling startup. (All automation parts can be made of lead)
The purpose of setting up the automation in this way is to avoid emptying the steam chamber, and only use 2 steam engines on standby at ordinary times. When there is a large power demand, let the villain come over to punch the chip and use 5 steam engines to provide a large amount of power very quickly.
The hydraulic sensor in the lower right corner is set to less than 500Kg and controls the mechanical air brake.
Then there is the transportation track. There is nothing to say about this. You must go inside the wall, otherwise the bleached stone will volatilize. Check the bleached stone for the loader and the gold for the box (the upper limit is set to 1000Kg is enough)
The last thing is the water pipe. Let’s build the liquid cooling cycle first. It’s a cliché, white port to white port, green port to green port. Lead cannot be used in the heat pipe, just don’t copy it wrong.
Then there are the pipes of the steam engine, be careful not to connect them in series. The liquid pump at the bottom can be connected however you like, it is just used for pumping water out.
Step 5: Fill in liquid and finish the work
As always, if you use a bridge to fill the liquid cooling cycle, please fill it with contaminated water. After filling, remove the bridge first, and then modify the liquid pipeline temperature sensor to be greater than 20°C.
At this time, check the module and connect the external main circuit power supply. The electronic control station is checked according to the specific situation, and lead is generally selected.
Pay attention to the startup sequence, complete the tuning first (at this time you need to dig some ready-made bleached stone in the wild), and then wait for the eruption. After the salt water spring erupts, the steam engine starts working. At this time, start the bleaching stone hopper and check Continue (set the priority of the bleaching stone hopper to 1 to prevent villains from stealing the work).
At this point, the development of the fifth tuning of the salt water spring has been completed, with water, electricity, and bleached stone available, and it has a peak power output of up to 6375W.
(By the way, there is a high-pressure liquid reservoir in the lower right corner. There is gas in the drain port.)
Finally, there is a wonderful full version, which includes functions such as outputting low-temperature water, using high-temperature steam and bleaching stones to use saunas and hot tubs in the entertainment room, adding a little fun to little people's lives.