How to match the civilian lineup in the mobile game "Ultraman Heroes of the Galaxy"? Below, the editor will bring you some recommendations for civilian lineups. Players who are interested should take a look!
"Ultraman Heroes of the Galaxy" civilian lineup matching
The most important thing for civilians is the cost of diamonds, and the matching of heroes. Choosing a main player lineup is very critical. There are so many genres in the game, and civilian players just need to assemble a genre. Civilian players can obtain heroes through draws, and collect heroes through activities. After collecting heroes, they can consider cultivating them. Players use diamonds to cultivate various attributes, which can be cultivated and upgraded to improve a large number of output effects.
Civilian players should still consider recharging the monthly card. The rebate of the monthly card is very strong. Players can activate it for free by recharging 30, so the recommendation is to recharge more. You can consider recharging 30 each month to activate the monthly card. Diamonds can be obtained with monthly cards. Players do not need to buy them. They can receive diamonds every day and have a large amount of diamonds in the long run.
【Civilian lineup】
1. Victory, Agul, Max, Orb, Dark Gaji
This lineup is relatively common, and players can draw it. It is a relatively powerful late-stage lineup. It is very powerful when paired with it. It also has output and human shield capabilities, and its control ability is also very sufficient. With continuous skill output, Vic Turley's blood recovery effect on kills. The lineup is relatively easy to develop, and Orb is easier to obtain. Dark Zac's output ability is not low, and the others are just for control.
2. Cerro, Zeta, Jambert, Geed, Gauss
The lineup is a relatively powerful output lineup. James can withstand a lot of damage and has high damage reduction, and can protect Geed for output. The effect is very good; Geed is the strongest warrior in the mid-term and has a very strong The continuous killing and beheading effects cause powerful damage output to the enemy; Gauss in the back row can recover and can be used to increase blood. The most powerful nanny in the game can increase blood and control; Zeta can attack enemies in the middle and back row. The square unit is the first to silence and restrain the auxiliary mage flow. Zero can produce good output while recovering blood, and can kill enemy units with remaining health.