The game mechanism of dnf game is very unique. Novice players may want to know how to choose enchantment cards in the DNF mobile game Devil May Cry when they experience it for the first time. If you want to know how to choose enchantment cards in the DNF mobile game Devil May Cry as soon as possible, just follow the editor of Source Code Network and read on.
1. In the early stage, you can choose any blue and white card as a transition. You don’t need to worry too much about the extreme attributes.
2. In principle, anything can be used as long as it meets the attribute requirements of the profession.
3. When a piece of equipment takes shape, you can use higher-grade cards to cause greater damage to it.
4. It should be noted that Devil May Cry itself is a "dark attribute attack", so the enchantment of jewelry generally has the main attributes of "strong all attributes & strong dark attributes".
5. In addition, the enchantments of other parts are mainly based on the three attributes of magic attack power, intelligence, and magic critical strike, as well as attack speed, movement speed, etc. as transitional uses.
6. Transitional enchantment (purple):
[Weapon] Fickle Cat: (Rare) Magic attack power +21, resistance to magic 111
[Top/Sikt] Sikt Magic Thunder Maisel Monahen: (Rare) Intelligence +32, resistance to magic 111
[Head and Shoulders/Belt/Shoes] Ice Eston: (Rare) Magic critical hit +32, magic resistance 111
[Jewelry] Magic Sword Apophis Card: (Rare) Dark attribute enhancement +7, resistance to magic 111
7. Graduation enchantment (pink):
[Weapon] Ishadura: (artifact) magic attack power +30, resistance to magic 157
[Top/Sikt] An Flute Messenger Pete: (artifact) Intelligence +45, resistance to magic 157
[Head and Shoulders/Belt/Shoes] Evil Dragon Spitz Head: (Artifact) Magic Critical Hit +45, Anti-Magic 157
[Jewelry] Clown Al: (artifact) all attributes strengthened +9, anti-magic 157