How to play the DNF mobile game Devil May Cry? "Dungeon & Fighter: Origins" inherits the classics and reshapes its glory. This innovative work not only reproduces DNF's iconic arcade-style combat experience, but also incorporates rich original content to bring a brand new gaming experience. I would like to share with you a full analysis of the gameplay of Devil May Cry in Dungeons and Fighters Origins.
General skills
Back jump, slim crouch, pierce, physical critical strike (passive), spell critical strike (passive), normal attack, jump
basic skills
Overhead: A slash upward from the lower section, which can levitate the opponent. There is hegemony judgment when attacking.
Split Wave Slash: After slashing the opponent in front, the split wave attack power will be released. The split wave attack power will subject nearby opponents to multi-stage attack output and cause the opponent to be bounced away. Upward and downward slashes can only cause output to the captured opponent, while cracking wave attack power can cause output to the grabbed opponent and nearby opponents.
Earth-shattering wave sword: Quickly release the wave sword with no attributes forward, which can knock the opponent back and make him fall to the ground. The wave sword increases in size as the skill level increases.
Cross Slash: Swing the weapon to deliver a cross slash to the opponent, and order the bleeding cross to attack the opponent; there is a certain probability that the opponent will enter a bleeding state.
Mountain Collapse Strike: Leap forward low and hit the ground with a weapon. There are multiple attack stages. The final blow can knock the opponent to the ground. The jump interval will change according to the interval of pressing and releasing the command key when releasing the skill.
Ghost Slash: Command ghosts and gods to the weapon, and deliver super powerful dark attribute slashes to the opponent.
Triple Slash: Attack the opponent in front with three consecutive slashes at the same time as the scrolling. The cooling time will be calculated after interrupting or completing the consecutive slashes.
Level 5
Silver Light Falling Blade: Stabs the opponent downwards while jumping. The higher the jump, the more powerful the jump stab. And there will be a shock wave when landing.
Continuous thrust (passive): Press the attack button while charging forward to attack, and an additional thrust attack will be added. When attacking with a thrust, you can increase your hit rate and repel your opponent.
Continuous Slash in the Air (Passive): Can continuously slash the opponent in the air. The second slash from the air is activated, and the attack power of the consecutive slashes in the air is combined.
Kazan of Soul Sword:
Block: Absorb the attack output received and will be knocked back for a certain period of time.
Level 10
Cloth Armor Specialization (Passive): When equipped with cloth armor, it can increase intelligence, physical strength, release speed, movement speed, maximum blood volume, maximum magic value, and magic recovery speed.
Dark affinity (passive): Dark attribute resistance +20, light attribute resistance -10. Passive skills are automatically acquired when changing jobs.
Moonlight Slash: Use the power of ghosts and gods to release 3 consecutive slashes forward.
Death Tombstone: Drops tombstones in a certain area near you to attack the opponent. There is a certain probability that the hit opponent will enter a cursed state.
Dark Moon Attack: Increases the dark attribute resistance of yourself and nearby teammates, and reduces the dark attribute resistance of nearby opponents. The result is maintained for a certain period.
Seal Breaking (Passive): Break the seal on Devil May Cry's left arm, release the ghost power of armor-piercing attack, and use the skills of [Kazan of Blade Soul], [Saya of Frost], [Puermon of Corrosion], and [Ghost Slash]. Each adds Lv1.
Kaija of the Afterimage (Passive): Use the power of ghosts and gods to increase your movement speed. The result is maintained for a certain period, and you will enter an invincible state during a certain period of forward charging. Normal attacks and forward attacks will be switched to dark attribute spells. attack.
Level 15
Corrosion of General Brutal Meng: Commands out Universal Brutal Mongolia, which reduces the abnormal condition resistance and magic defense of opponents within the command area, and the result is maintained for a certain period of time.
Level 20
Ghost Whip: Swing the weapon in your hand like a whip, and pull distant opponents in front of you.
Level 25
Ghost Slash (Passive): Ghost Slash can be released after accumulating energy. After the Ghost Slash hits the opponent at the same time, it can release Soul Devouring Ghost Slash and spray a ghost wave through additional manipulation. By accumulating energy, Demon Slayer's attack power can be increased to a large extent. When accumulating energy reaches the maximum value, you can enter a dominating state, and the result will be maintained for a certain period of time.
Level 30
Frost Saya: Commands Saya to output ice attribute spells to the opponent within the command area at certain intervals; and has a certain probability of causing the opponent to enter a frozen state, which will last for a period of time.
Level 35
Ghost Flash: Move a short distance at an extremely fast speed and slash the opponent, but it can only be used when [Keja of Afterimage] rushes forward and enters an invincible state.
Level 40
Rakshasa of the Plague: Commands a plague ghost to attach itself to the opponent, reducing its attack speed, physical defense, and stiffness, and adding an abnormal condition such as poisoning, blindness, or bleeding.
Demonic Slashing Fury: After pouring the power of ghosts and gods into the sword, it cuts forward and triggers an explosion. The opponent hit by the explosion will receive dark attribute explosion output.
Level 45
Carlo of Dark Flame: Command Carlo and launch Carlo's clone at the opponent. If you press the command key again, Carlo will turn into the Dark Flame Sword and launch a three-sword combo of two swords on the opponent.
Dark Flame Sword: Can only be used in the state of Dark Flame Carlo. He ordered the Dark Flame Sword, which condensed Carlo's power, to rush forward with two-sword style movements, attacking the opponent one after another. Opponents hit will be engulfed in black flames.
Level 50
The Seventh God, Ghost and Evil God: Blashu: commanding a rampage, Blashu causes dark attribute spell output to a wide range of opponents. When commanding Braxiu, at least 2 ghosts and gods must be commanded within a certain range. The greater the number of ghosts and gods, the shorter the time it takes for Braxiu to appear, and the higher Braxiu's attack power is.
Terrifying Aura: Three shots can inflict a terrifying dark aura on nearby opponents, which can reduce the dark attribute resistance and movement speed of nearby opponents.
1. Awakening skills
Devil May Cry's active awakening skill can be regarded as the strongest skill in the entire DNF. Extremely high damage, handsome appearance, perfect skill form, and even an escape skill. The 7th Ghost and God: The Evil God's Horatio, nicknamed the Big Whale, is strong and handsome, needless to say, full points.
Devil May Cry's passive awakening skill is not outstanding among other professions in terms of its own increase, but it can reduce the movement speed and attack speed of surrounding enemies, making it a rare control passive.
2. BUFF skills
Devil May Cry’s permanent buff skill is Kaija of Afterimage. This does not significantly increase its own damage. It mainly focuses on being able to have an invincible frame for a certain period of time, which is a life-saving and PK skill. Devil May Cry's BUFF increase mainly comes from his various formations.
Carlo of Dark Flame is a colorless BUFF skill that Devil May Cry can only learn at level 45. It is a guarantee for Devil May Cry's continuous output. As a profession where most of the skills are hands-off skills, Carlo's skill brings Devil May Cry's endurance to its peak.
3. Small skills
The damage of Devil May Cry's small skills is not eye-catching, but the duration of his colorless skill Ice Formation is almost the same as the CD time, which means that the Ice Formation can be maintained almost the entire time. Therefore, Devil May Cry has very little demand for small skills. Ice Formation can perfectly undertake the task of clearing the map. It is recommended to reserve skill points for large colorless skills.
4. Overall points added
1. Preliminary equipment
When the character reaches level 10, 20, 30, 40, and 50, he will receive a level achievement gift box respectively. Open the gift box to get the corresponding blue equipment.
Before level 30, we only need to carry blue equipment, because in the early stage, these basic equipment can completely crush any ordinary map.
Of course, the rare equipment obtained by completing level tasks can instantly replace the high-end equipment on your body. Make the upgrade process more efficient!
2. Mid-term equipment
When our character level reaches level 30, we can purchase various entry-level equipment, which can even transition to final graduation. Let’s take a look at Devil May Cry’s transition options for weapons, jewelry, and armor!
Weapon of Choice: Terra Stone Weapons
10% attack damage, 10% physical/magical attack power bonus, etc. make its damage more prominent. It is the best choice as a transition and for attacking team copies. Compared with spending a lot of Terra to buy weapons directly from the auction house, Terra Stone weapons do not require ancient tickets and can be entered 5 times a day, which can be said to be extremely cost-effective.
It can be synthesized through the materials of the ancient map "Bilmark Empire Proving Ground" or dropped from this copy.
Jewelry choice: Wail jewelry set.
The jewelry part is the same as the weapons we mentioned earlier. Before the graduation of the epic set, the jewelry of the ancient map is still our best choice. The Choking Wail jewelry set.
With 8% attack damage, 5% additional damage, and improved attributes and three speeds, it is no exaggeration to call it the best in epic. Similarly, by clearing the ancient dungeon of the Wailing Cave, you can obtain materials for exchange and subsequent upgrade of equipment. The powerful attribute bonus makes it an irreplaceable jewelry choice!
It can be synthesized through the materials of the ancient map "Cave of Lament" or dropped from this copy.
Armor choice: King of War three-piece set + artifact parts.
At present, the performance of rare-level equipment is not very outstanding, so here Big Cat recommends that you choose a set + loose combination to match the armor. That is, the three-piece relic suit is paired with the artifact head, shoulders and top.
The advantages of the three-piece set of relics are the 3% magic attack power of the shoes, the 2% intelligence and skill bonus of the bottom part, and the 3% damage increase of the three-piece set.
The spare parts of the head, shoulders and top can enhance the character's dark attributes by 22 points, which can increase the damage by nearly 10% for the dark-heavy Devil May Cry profession!
Facts have proved that this kind of armor combination is enough to compete in Lotus dungeon and even transition to graduation!
3. Graduation equipment
The weapons and jewelry parts are definitely Lotus dungeon-related equipment.
But in fact, Lotus raid equipment cannot be obtained overnight, so before that, there are other epic weapons and jewelry that can be used as long-term graduation equipment. The way to obtain them is relatively easy. You can Obtained from Abyss Party, Tower of Delusion, Epic Illustrated Book, etc.
Armor selection:
There is no raid armor available yet, so for Devil May Cry, the strongest armor is still the 50 cloth armor epic set.
Both cloth armor sets are positioned as output, so either set can be used as a Devil May Cry graduation set.
Recommendations for brushing pictures and combos
Level 10: Moonlight Slash, Death Tombstone Ghost Slash
Level 20: Ghost Whip, Moonlight Slash, and Death Tombstone Ghost Slash
Level 30: Saya of Frost, Corrosion of Common Mongolian Ghost, Moonlight Slash of Death Tombstone
Level 40: Frost Saya, Plague, Rakshasa Ghost Shadow Whip, Death Tombstone Ghost Slash
Level 50: Ghost Whip, Moonlight Slash, Death Tombstone, Furious Ghost Slash
PK combo recommendation
Level 15: Moonlight Slash, Cross Demon Slash, Splitting Wave Slash
Level 25: Earth Splitting Wave Sword, Ghost Shadow Whip, Death Tombstone Ghost Slash
Level 35: Upward, Moonlight Slash, Corrosion, Brutal Frost, Saya Ghost Flash
Level 45: Furious Moonlight Slash Death Tombstone Ghost Shadow Whip Ghost Slash
The above is the complete analysis of the gameplay of Devil May Cry with extra points and equipment in "Dungeon and Fighter: Origins". For more game strategies, please click the source code website.