Hello everyone, I believe many netizens don’t quite understand the skill points added to the Berserker’s skills in Dungeon Light, including the latest Berserk skill point added map. But it doesn’t matter. Next, I will share with you about the skill points added to the Berserker’s skills in Dungeon Light. You can pay attention to the collection of some knowledge points about the latest mad battle skills and point maps, so as not to find them next time. Let’s get started!
Don't add points to the combination of weapons. I washed the points twice. The third time I added points was because I added the weapon and body skills. I gave up my secondary job completely. The weapons and body skills. Adding BOSS is good. It's useless to spawn monsters. It's better to increase the attack speed to the upper limit. You can add it to 1000. Other attack skills can be topped up to improve attributes. It is best to top them up (those who are lucky with strength and physical strength). If other skill points are not enough, you can add them appropriately. When idle, it is best to use skills that roll back and shoot once. Laser gun, because the laser gun cannot hit monsters if the distance is very close.
1. DNF Shadow Dancer’s second awakening adds points to the Death Song set. Comments: The Death Song set is an explosive set. TP abandons Blade Dance and only adds one. After all, Death Song uses Blade Dance to do low damage and has ink stains. Full TP of Shadow Attack is in order to lengthen the control. Proper use of time combined with Heart Piercer and Soul Seizer can achieve pseudo-infinite control of 6070EX. In fact, the damage of these two skills is quite good, especially Bahuang can use Shadow Chase Step to achieve double flash, or use Kane to also take 40% Damage! The remaining 1000 SP can be chosen between three small skills. Whichever one feels more convenient to use will be full!
The tasks on the war table consume real time. Well, you can think of it as a happy farm... So for some tasks that take a long time, arrange for people to do them before going to bed, and just wake up... There is a task that must be done in the early stage of the war desktop: search for XXX ax. It takes about 24 hours. But you will get a powerful purple weapon.
There are several points that must be added to the Judgment Army skill points:
Military focus improved. The master of spy lockpicking.
Reading books in the four series will gain experience bonuses. Reading a book is equivalent to killing a BOSS... collecting herbs to get more herbs. Believe me, this acquisition rate is definitely not as simple as 100%. Experience bonus gained from biological research. Add this later, because it will make up for what you turned in before. In addition, many of the Judgment Army skills require pre-points. But you will find many special envoys by completing tasks, and these special envoys correspond to various factions. The key is that these special envoys also count as skill points! For example: Master Lockpicking requires 4 prerequisite points. If you recruit 3 spy-type envoys, you only need to click 1 more spy-type skill to click Master Lockpicking. Falling while riding, bonus experience for killing monsters, shopping discounts, these are rubbish skills, believe me...
The Time Standstill Dungeon in the northern part of the Western Fortress. A master is required to open the lock to get 3 T3 boxes. T2 box quantity 10. Comes with T3 normal material metal x10, cloth x10, T3 master reinforced material x3. Extremely efficient. Don't brush too many T3 drawings in the early stage, as it will seriously affect the fun of the game.