In the Taris World game, when players enter the dungeon and go to the boss of the first boss, there will be three groups of mobs. Tanks should approach them first, and then slowly clear them out group by group. Do not try to run directly to the BOSS room.
Opening monster
There are three groups of mobs on the way to the BOSS of the first boss after entering the dungeon. The tanks should approach them first, and then slowly clear them out group by group. Do not try to run directly to the BOSS room.
In the third group of mobs, there is a mob named "Void Commander", which will release the same "Evil Spirit Trap" skill as the BOSS: after reading the bar for 3.2 seconds, it will add "Evil Spirit State" to the farthest target player. , summons an evil spirit trap under his feet every 25 seconds. The evil spirit trap will cause damage to enemies within a 3-meter circular range of himself every second.
However, the skill duration is shorter than that of BOSS, so it is recommended to focus fire first.
Leader No. 1—Library Director Sirno
1.1 Overall process
1. Open the monster and enter P1, and the BOSS will release small skills in order;
2. The leader will transition to different stages when his health reaches 66%. He will become invincible and enter P2, triggering the [Wolf and Lamb] mechanism. After completing the mechanism, he will continue to return to P1.
3. The leader will transition to another stage when its health is 33%. He will become invincible and enter P2, triggering [The Little Match Girl]. After completing the mechanism, he will continue to return to P1.
4. Maintain P1 until the BOSS is killed.
1.2 Core/transition mechanism
1. The leader will change stages when his health reaches 66%, and the [Wolf and Lamb] mechanism will be triggered at the same time.
5 werewolves appeared on the field, and all players turned into lambs, losing their original skills and gaining acceleration skills. The werewolves will each lock on to different target players and chase them. The chased players will enter a state of suspended animation and cannot continue this mechanism. When all players are caught, the group will be destroyed.
Suggested handling:
When the mechanism starts, all players stay away from the center of the field. After that, they all turn clockwise and counterclockwise in the circular field. Use acceleration skills if you have them (communicate in advance before starting the game); at the same time, please be careful not to hit the wolf that is locked on other players. Yes, you will be caught.
Then add a little trick. Most professions have secret skills that increase movement speed. If you use this secret skill before turning into a sheep, you can bring the secret skill's movement speed BUFF to the sheep state, and you can run very fast without being timid at all.
After the mechanism ends, the BOSS will return to P1 and only release small skills.
2. The leader will change stages when his health is 33%, and trigger [Little Match Girl] at the same time.
A little girl appears in the field, and multiple matches will appear around her. Then multiple monsters will appear from the outside to attack the matches. When the last match goes out, the group will be destroyed.
Suggested handling:
Just use a burst of fire to drop the mobs in seconds.
When implementing the mechanism, the order of spawning monsters is fixed with the little girl as the center, the BOSS spawn point as the starting point, and monsters appearing clockwise; melee professions can stand where monsters are about to be spawned to avoid wasting output.
After the mechanism ends, the BOSS will return to P1 and only release small skills.
Please note that the BOSS cannot be attacked during the two transitions and during the transition mechanism.
1.3 Small skills
Evil Grip
Attracts all players to the leader's feet
Although it does no harm, it will stun the player for 2 seconds after attracting the player, which will form a combination with the soul burst.
Soul explosion
After reading the bar for 5 seconds, it will cause damage to a circular area with a radius of 12 meters.
It's easy to dodge on its own, but it's a bit dangerous when combined with Evil Spirit's Grip. Be careful to speed up or move directly out of range.
Haunted by evil spirits
After reading the bar for 2 seconds, a random target player will be in a haunted state, causing damage every second and lasting for 8 seconds.
Nanny, pay attention to the player who has been clicked on the breast.
evil spirit trap
After reading the bar for 3.2 seconds, the player with the farthest target will be in the "carrying evil spirit state", and an evil spirit trap will be summoned under his feet every 25 seconds. The evil spirit trap will cause damage to enemies within a 3-meter circular range every second, lasting for 20 seconds.
The named player is usually a long-range player, so the threat is not great. Just find a place slightly far away from other teammates and run in a circle. For example, run as shown in the picture:
The main troublesome situation is when it is used together with other skills. For example, if this skill is clicked by the boss and then sucked away by the Evil Spirit's Grip, it will affect teammates. Just be careful to pull the BOSS away.
The second boss and former mob
There are three elite monsters on the way to the second boss BOSS. They are water, fire, and earth attributes. The tank should approach them first. Pull them one by one and fight them. Do not try to run directly into the BOSS room.
Water attribute mobs will use the Riptide Master skill. After activating the skill, the whole group should spread out their positions to avoid.
Fire attribute mobs will use flame breathing and flame mastering skills.
Just avoid the flame breath; after the BOSS activates Flame Mastery, the nanny should activate group healing and damage reduction skills.
Earth attribute monsters will use the Earth Mastery and Stone Prison skills.
Grasping the Earth will make all players comatose. Nurses should be careful to activate damage reduction skills in advance and prepare to use group healing skills in advance;
The stone prison will trap a random non-tank player, causing a coma effect. Other players need to focus fire to attack the elemental prison to destroy it.
The second boss - Sartug, the Judge of Doom
1.1 Overall process
1. After opening the monster and entering P1, the BOSS will release elemental fusion and perform [Elemental Conversion] after 5 seconds, converting itself from no attributes to earth attributes;
2. The leader will change stages when the health value is 66%, release elemental fusion and perform [Elemental Conversion], converting himself from earth attribute to water attribute;
3. The leader will change stages at 33% health, release elemental fusion and perform [Elemental Conversion], converting himself from water attribute to fire attribute;
4. Maintain the fire attribute until the BOSS is killed.
1.2 Core/transition mechanism
1. The boss will release elemental fusion and perform [Elemental Conversion] 5 seconds after the battle starts/when the health value is 66%/when the health value is 33%, transforming the existing attributes in the order of None-Earth-Water-Fire and summoning elemental balls. to strengthen yourself.
Fusion of elements
Causes damage to all players after 2 seconds of reading.
Nanny, be sure to activate damage reduction skills in advance and be prepared to use group healing skills in advance.
element conversion
After the elements are fused, the BOSS will immediately use [Element Conversion];
After [Elemental Conversion], touch the elemental ball with the same attributes as the leader in time so that it cannot be strengthened;
If the elemental ball with the same attribute as your own is touched by the boss, it will be greatly enhanced;
In elite difficulty, the BOSS will also summon elemental balls with different attributes from his own. If the player touches an elemental ball with different attributes from the boss, it will have a huge negative effect.
Elite difficulty
In elite difficulty, not only will the number of elemental balls be much more than in normal difficulty, but elemental balls with different attributes from your own will also be summoned.
The earth attribute will give the BOSS a lot of shields, the water ball will heal the BOSS a lot of blood, and the fire ball will greatly increase the BOSS's damage.
2. The leader will throw [Elemental Prison] to the farthest player to control their actions.
Very dangerous core skills
Summon the Prison of Elements to trap a random non-tank player, causing a coma effect. Other players need to attack the Prison of Elements to destroy it.
It is a very dangerous skill. You must turn to the fire in time to destroy the elemental prison. If it is not destroyed in time, more and more people will be trapped until the group is destroyed; and if the player trapped is a player with a healing function, it will be even more difficult. Fatal, the tank must activate damage reduction or shield or treatment skills in time to avoid death due to lack of treatment.
1.3 Small skills
elemental strike
After reading the bar for 2 seconds, it will cause elemental damage to a 90°, 30-meter sector ahead.
Pillar of Elements
1 second after reading the bar, a pillar of elements will be summoned at the current position of all players. 1.8 seconds later, it will cause corresponding elemental damage to all players within a 3-meter radius circle.
You can dodge by keeping moving. The main threat lies in the coherence of this skill with Elemental Strike and Elemental Prison. Make sure to handle these two skills properly while dealing with Elemental Pillar.
Elemental Prison
Summon the Prison of Elements to trap a random non-tank player, causing a coma effect. Other players need to attack the Prison of Elements to destroy it.
It is a very dangerous skill. You must turn to the fire in time to destroy the elemental prison. If it is not destroyed in time, more and more people will be trapped until the group is destroyed; and if the player trapped is a player with a healing function, it will be even more difficult. Fatal, the tank must activate damage reduction or shield or treatment skills in time to avoid death due to lack of treatment.
The third boss and former mob
There are three elite monsters on the way to the boss of the third boss. They are fire, electric, and wood attributes. The tank approaches first and pulls them one by one. After picking up the monsters, the monsters will link to the portal and keep summoning the mobs, so you need to Start a burst and kill the elite monsters as quickly as possible.
After defeating the fire attribute mobs, you can obtain flame enhancement. The damage caused by the player will be increased by 100% for 30 seconds.
After defeating the electric monsters, you can obtain lightning enhancement, which will cause lightning damage to enemies around you every second for 30 seconds.
After the mobs defeat the wood attribute mobs, they will be naturally strengthened. The movement speed will be increased by 100% and the skill cooldown will be reduced for 30 seconds.
The third boss - Bonacius the Doomsday Reaper
1.1 Overall process
1. Open monsters and enter P1
2. The leader will change stages when his health is 50%, open the Void Gate and summon [Void Army]. The Void Gate lasts for 60 seconds;
3. After the Void Gate ends, the BOSS returns to P1 until the BOSS is killed.
1.2 Core/transition mechanism
The leader will change stages when its health is 50%, open the Void Gate and summon [Void Army]. The Void Gate lasts for 60 seconds;
Tank duty players need to taunt the void monsters as soon as possible and defeat the void fleet within the specified time to successfully pass the second stage.
Note that the Lord of the Void will not disappear after the duration of the Void Gate expires, so be sure to clean it up!
1.3 Small skills
Void Bomb (Elite difficulty only)
Bonacius will randomly summon void spheres in the battle field 2 seconds after reading the bar. These void spheres will move randomly and continuously cause damage to all players within 1 meter of themselves. Players need to pay attention to the position of the void ball throughout the battle and ensure to avoid the randomly moving void ball. At the same time, when avoiding "Savage Crash", you should also pay attention to avoiding void balls.
Tip: On Elite difficulty, the ability to summon a void ball will persist throughout the battle. This means that the Boss has strict requirements on the player's DPS. Players need to consume the boss's blood to the second stage as soon as possible, otherwise the battle field will be filled with void spheres, making it difficult for players to move forward.
Note that this skill is only available on Elite difficulty.
Void Slash
After reading the bar for 2 seconds, it will cause damage to all players and knock them back.
Bonacius will cause damage to all players in the field and knock them back 2 seconds after reading the bar. This skill has obvious action prompts, and players need to ensure that their blood volume is sufficient to prevent accidental attrition. This damage cannot be avoided, so players should pay close attention to the team's health.
Elite difficulty: Please note that the BOSS will summon void balls. Be careful if you hit several void balls in a row while being knocked away, which will lead to direct death.
annihilation
Damage will be caused to all players 2 seconds after reading the bar.
Players need to spread out their positions, and be careful to spread out in time to avoid damage. There is enough reaction time for the sphere to fall and it needs to be dispersed as quickly as possible. It should be noted that while dispersing, you need to avoid the damage caused by the random movement of the void ball.
brutal collision
Collision with a rectangular area 20 meters long and 10 meters wide in front, causing damage to players within the range and causing them to become unconscious.
Bonacius will charge frontally, and players affected by the charge will suffer a large amount of damage and be stunned. Players need to avoid the charge in time. In elite difficulty, players also need to pay attention to the connection between Bonacius and the Void Sphere skills to ensure that they can avoid the damage of the Void Sphere while avoiding charges.