What are the enchanted equipment in Fantasy Simulation War Licoris? There must be many players who want to know, so today the editor will bring you a recommendation for the fantasy simulation battle Licoris enchanted equipment and arms, let’s take a look.
Licoris' talent is mainly linked to range skills, and the CDs of the two large AOE skills are very long. The clock can reduce the embarrassment of being able to only attack a single point with nothing to do for a long time after using the output skills. 2 It's very profitable to be able to reset one skill in the first few rounds. After transforming, the AOE terrain duration is also ridiculously long when cast more than 3 times.
If Licoris only looks at the output damage, Full Moon should be the best choice. Although after the enchanted crystal transformation, it will increase the damage by 20%, and Full Moon will increase the intelligence by 5% + 10% = 15%, which seems to increase the damage. , but Licoris's intelligence is not very high among mages. Only if her intelligence is absolutely high, the benefit of increased damage % will be greater than +Intelligence%. If her intelligence is relatively average, it should still be guaranteed by +Intelligence%. Therefore, it is recommended to deal damage with a total of 15% of the full moon's intelligence, as well as a 10% double defense bonus. The disadvantage is that it needs to meet more than 80% of the blood volume, otherwise the enchantment will be a blank slate.
The intelligence bonus is 10%. For Licoris, the damage increase is greater than the 10% damage increase of Qingfeng. At the same time, she has no worries in the AOE attack. She will not eat the opponent's AOE first and then immediately counterattack. When playing, the full moon enchantment effect becomes a blank slate. High intelligence is also helpful for fixing terrain damage after transformation.
The damage increase of the light wind, the damage of King's Head, and the damage increase of Alice's Explosion are only effective before Lycoris transforms, but not after. Because after transformation, the "increased damage" effect is replaced by "increased healing". This mechanism can be compared to "anti-attack".
The mage weapon has double intelligence and blood, adding a staff with high intelligence and stability, which is suitable for positional mages like Licolis.
Because Licoris is not positioned as a mage who only deals AOE damage like Princess and Lambda, she is also good at dealing with various negative effects on opponents. The weapon uses miracles to increase the ability to cause negative effects, and at the same time, 15% of range skills increase damage. It won't lose much damage compared to Red Moon. (The output is the same as the healing staff such as the left hand of the goddess + 15% healing amount + transformation, but with an additional 30% additional random weakening effect.)
The clothing that adds the most health among mages, and also has a chance to trigger a life-saving effect: dispelling an enhancement on the opposite side and adding a random weakening. At present, if the mage's living environment is severe and the conditions are good, Tiannv Yuyi is the first choice.
The hat that adds the most health among mages. As a half-assist and half-output player, it is still wretched most of the time. The special effects of the headgear can occasionally give teammates BUFFs that change the situation of the battle.
If the enchantment clock strongly recommends the combination of Miracle Rod + Accessory Rose, theoretically there will be more opportunities to dispel the opponent's enhancement and apply negative weakening. Clock + Miracle Staff + Rose = AOE iron triangle. The disadvantage is that it is afraid of silence.
Active skills cannot be used during avoidance. As a mage, if you encounter a hero who can silence the opponent, you will enter a more passive situation if you are silenced before using any skills. If you pay attention to winning steadily, I recommend the Holy Ring.
Just replace the jewelry equipment skill from +8% intelligence to +15% healing amount = 15% increased damage after transformation, and also has a unique special effect. When fighting a demon mage, intelligence, magic defense, and defense are increased by 20%. , when fighting mage monsters with high intelligence and high magic defense, the offensive and defensive effects are much better than the sacred ring.
The percentage of healing added by the priest to the troops can be converted into a damage increase percentage by Lycoris's transformation, which is equivalent to an unconditional increase in all types of damage to Lycoris.
A very tough unit among mages, with high physical defense and HP, and it can also automatically regenerate HP and rebound physical damage on standby. It is recommended when you need to ensure more survival.