In the game Reloaded, players can equip the mecha they create with an attack module, so that their mecha has an attack system, and can mobilize the attack system to attack during battle.
An attack system can have a variety of attack weapons. You can install different types of attack devices in different installation locations. By mobilizing them when necessary, you can launch high-fire attacks. However, some friends may ask, in actual combat, with so many weapons, would it be troublesome to click them one by one? So how to enable the function of firing multiple weapons together?
This function can be set up within the game. After the player has set up his own armor, he only needs to click the modification button behind the armor and select skill customization. After that, there are different weapon effect buttons for players to choose from in the skill customization interface. , for merging and customizing operations.
Each of the attack buttons that players can choose corresponds to the weapon they have placed. As long as your weapon has attack performance, there will be a button corresponding to his fire button. At this time, we can merge what we want The weapon buttons are placed overlappingly.
After placing the relevant button, you only need to lock it. Then this button will serve as the centralized launch button for all firepower. In the game, when you need to activate an attack, you can press a button to mobilize all weapons for attack. .
This function should be said to solve the problem of many players facing their own powerful attack system and wanting to exert its maximum attack power. Help players better plan their attack system to gain an advantage in battle.
Of course, if you want to assign different attack systems for debugging, it is also possible. You only need to click the corresponding overlap button on the "Skill Customization" interface, split the attack keys you want to separate, and cancel the attack keys. Just lock the link.