What lineup is recommended for the early stage of PVE in Journey to the West? Join us and embark on a new journey to the west together. Fairies and monsters will overcome each other in a strange formation. The gorgeous skills and ultimate moves hide murderous intent. Use strategy to find the way to break the game. machine.
At present, the title has not reached 4, and the tower has climbed to the 54th floor. This lineup can be copied without thinking.
1. Red Boy, must appear in the first ten consecutive rounds, the core of the group attack, 2 skills add 50% action value, the second round must be the first to release the group attack, the explosion is extremely high, and the fate is very useful, can be cultivated as the main force, The extra points are critical hits and critical hits. If you wear 4 attacks or 4 critical hits,
2. Nezha, get 128 krypton for free, single target violent output, if you have the ability, it is best to get 3 of them to get a fire, add 50% critical hit to the same row, the team output will directly increase a lot, the points and equipment are the same as above
3. Chang'e, sent on the second day, the group attack will also increase the attack on the same row. When it is in the enhanced state, the basic attack can hit two targets. It also has good output. The points and armor are the same as above.
4. Black Bear Essence, given at the beginning, is a civilian god card. It can be shielded by the whole team. It can avoid death itself. As a purple card, it is easy to draw high stars. It is recommended to be cultivated as the main T. It can be upgraded to the ultimate level in the future and add some main life and secondary defense. , wear the whole life