Today I bring to my friends the answers to questions related to "Introduction to Land-playing Techniques in the Three Kingdoms War Chess Edition". The Three Kingdoms War Chess Edition will be online soon. Recently, I have seen many friends asking how to play the land in the Three Kingdoms War Chess Edition. This is how to land the land. This is the core gameplay in this game. Players can obtain many resources by playing land. There may be many friends who are not familiar with playing land. The editor has compiled some grounding skills for everyone. If you are interested, let’s learn about it together!
First of all, players must first determine their starting position based on the enemy's position. It is best to focus on destroying the enemy's core output position first. Players can determine the corresponding generals according to the enemy's skills and try to take down the defender's output in one fell swoop. It should be noted that when our side does not have a strong human shield, it is best for military commanders in remote positions to distance themselves from the enemy and avoid contact with the enemy, otherwise the core output may be attacked.
Players can use some skills with knockback or tactics that can be pulled, such as overlord to fight against rebellion, diverting tigers away from mountains, luring enemies deep, etc., and then gathering our own firepower, we can often quickly annihilate the enemy. If it is a human shield with the protection skill turned on, the protection effect of the human shield will be invalidated after being hit by Stun. Players can concentrate their firepower at this time to knock out the enemy's crispy skin or c-position in seconds, the same is true in PVP battles.
It is worth mentioning that there is a restraint relationship between some arms, so it is best for players to choose the appropriate arm to attack according to the situation. For example, shields restrain bows, bows restrain guns, guns restrain cavalry, and cavalry restrains shields. Players can keep this rule in mind. In battle, archers and cavalry are often squishy. Players can kill them in seconds, which will make it easier to deal with them. However, it should be noted that if there are enemy troops in front, our army cannot advance beyond them, and having enemy troops around will also reduce our army's mobility. At this time, players can use human shields as the front row to prevent the enemy from cutting into our back row.