Recommendations for the Ronin deck in the Adventure Commune mobile game? Many players would like to know how to match the Adventure Commune deck better. Now let the editor of 11773 provide you with the recommended ranking of the strongest decks in Adventure Commune 2022.
Recommended strategies for matching Adventure Commune decks:
The deck consists of 15-25 skill cards and 10 island cards. Players all know that the simpler the deck, the better, so that players will not be stuck, so the general deck has 15 cards, and no more than 17 cards at most. The deck will be reshuffled after it is drawn. For example, some decks that do not have strong requirements for what to draw in the second round can use 16.17 cards. For example, the money-producing deck must have 15 cards in order to draw the core. Hunters have Wild Hunt. and Oblivion must also have 15 cards. There is no strict limit for other hitting decks.
In order to survive, all professions must bring at least three defense cards to ensure their survival. Priority is given to multi-turn armor, because only one card can be played in each round in this game, so the card itself is also a resource. Using multi-turn armor can give you more room for operation. Otherwise, Lian Hong can only stack armor all the time. Very passive.
The player deck must bring at least one card that purifies itself. Usually it is an adjustment. There are also individual professions that have their own purification or self-discipline. Money production can be adjusted when encountering games with more negative effects.
For example, skill cards for pulling islands are usually only used in player-playing decks, and in money-generating decks, they are usually in the front position. After you pull the cards that others pull, there will be a high probability that the color that others pulled will appear, and those you pulled will not. The actual effect is not as fast, stable and practical as directly stacking armor to restore blood, but the risk is higher.
There are 10 island cards for each person, 40 for 4 people plus 8 black islands. The game will be arranged in a fixed order at the beginning. Only 24 islands will be displayed. In the end, there are 24 more islands behind the temple. There is a chance to pull the island. , for example, if you pull green on island 24, but the next green is at 30, you can only pull green to 27, so you can't get out.
The islands you bring usually improve the shortcomings of your own deck or provide the upper limit of your own deck. For example, in the early stage of the money-producing deck, there are only 3 cards. If you can't touch the core, you will bring cards such as scarecrows, spiritual stones, and magic lamps. If you are short of survival, bring Magic Lamp and Stacked Armor Island. If you are short of start-up funds, bring greens that give you more money in the first stage. If you have no money in the second stage of beating people, bring Goblin merchants to increase startup.
It is important to emphasize here that not all products are green belts with large and powerful effects. The more green belts, the better. Some decks, such as Commission, prefer to bring more green belts with smaller green spots and more greens. 51 Dawn and Underground 51 are like this The deck hopes that bringing more red pass cards can also pollute the quality of the red island and reduce the attack power.
In the island construction of the attacking deck, except for Green Dancer, all others are mainly red. It does not require more than 5 cards. It is almost impossible to use 6 high-quality red cards. As long as the attack is high, and you must give money, if other people They are all gone, and they are all on the Red Island. 100 yuan is not enough for you to catch up with others. You have to rely on the money on the Red Island to make a profit, and if the Red Island has no money, even if you are red, it is easy to lose money by beating people, not to mention there are Thief steals money.