The Adventure Commune Witch Doctor deck needs to take into account the witch doctor's core abilities, output capabilities, and ability to respond to battle situations. When choosing deck cards, you should focus on balancing various abilities and make reasonable decisions based on your own game style and strategy. Match.
1. Card deck strength: T3 for draws, T1.5 for games, and T2 for killings.
2. Gameplay idea: Copy to escape, forcibly save your life, disrupt other people's rhythm, and harvest when your own health is healthy.
1. Card deck strength: T1 for a draw, T2 for a game, and T2.5 for a killing game.
2. Gameplay idea: Copy the underground, and after accumulating enough blood-returning cards for many rounds, start using the underground, and keep adding blood.
1. Card deck strength: T1 for a draw, T1 for a game, and T2 for a killing game.
2. Gameplay idea: After locking 4 in the early stage, you can open Dawn, and then use the tricks to remove the debuff.