Another Eden character ranking
T0 standard:
The output angle mainly depends on AF accumulation/burst/level of income/skill mechanism, etc.
Ordinary T0 output: such as Butterfly Fire and AS Mai Ti, which have both bar accumulation and high burst output.
Special T0 output: For example, AS Dowa, the core of the Gua Sha genre, can achieve stable battery life and output when facing many hidden kings while assisting 3 to ensure 1.
Linked T0 output: Mona and JOKER, it has the widest versatility, and weak point 2 companies can conquer most mazes/plots/paths. It also has the ability to save bars and output in weak fire/phoenix/fight/slash/attack BOSS battles. JOKER's VC is also very useful.
The auxiliary role mainly depends on whether it can protect people/whether it can make the output better and the icing on the cake/whether it is highly consistent with the overall income of the team/whether it is stable in conquering difficult BOSS/whether it has high versatility, etc.
Treatment T0 auxiliary: Marie, a perfect combination of instant healing and round healing/50% of the highest all-attribute shield/VC35% of all attribute shields/speed UP+abnormality removal
BUFF machine T0 assist: Yuna, all enemies have double reduction and resistance/25% intelligence UP/VC release control + resistance reduction
Resident pendant T0 auxiliary: Mona, fixed treatment/50% wind damage UP/15% mental speed debuff
T scale classification standard
T1 standard:
Can assist and output/auxiliary skills are popular/output skills are popular
Disadvantages (the reason for not becoming T0): There are shortcomings, not as fully developed as T0, and versatile.
Case analysis:
AS water bow: The output of AF is good when combos and attacks are weak, but the output is average at other times. AS retains the reduction power and can also assist.
AS water hammer: Can fight and milk AF2 company, can still output panel higher than the original skin, retain 20% of the power UP, skills like beads need to warm up to restore blood
AS President: 3 layers of debuffs or critical hits to retain the UP skills, but the form must be switched to AF, which is not ideal.
Duy:
Single enemy water attack (extra large) + Intelligence & Speed 20% DOWN;
The water attribute attack power of all allies is UP by 30% + the strength of all allies is UP by 20% (3 turns);
The enemy will be hit twice with water (extra large) + the damage of the character equipped with fists will be 50% UP, with both gains and debuffs.
Brother Gou: The panel has low mana consumption and large 2 AOE equipped spiritual crystals are now a model worker in the host road.
Water sword: 3 layers of water resistance, AOE2, even volcanic alien environment model worker, but the speed is low and there is no burst gain skill.
T2 standard:
It has certain output/auxiliary capabilities, but the skill does not fit well with the team, its versatility is not high, the number of warm-up rounds is too many, the number of special effects gains is too few, there is no matching output or there is a high-level replacement, etc.
T3 standard:
The output/assistance are very average, the skills are mediocre/too flashy, etc.