How to fight in depersonalization mobile game. Introduction to the combat process of depersonalization mobile game.
Battle process
The combat link of this game is different from traditional turn-based combat. Players need to plan the next round of actions in advance, and then operate according to the player's choice.
There are three types of actions in each round:
Tactical actions: including surprise, concentration, vigilance, intention detection, finding cover and changing positions. The main function is to obtain buffs and choose the correct buffs to gain an advantage in the battle.
Active actions: Including melee attacks, disarming and using props, it is the player's choice to attack or defend.
Defensive actions: including dodge and counterattack, are the actions taken by the player in response to the enemy's initiative.
Each round will be tested based on the three options made by the player and the three options made by the enemy, and different effects will be performed based on the different dice faces. During combat, players can click on an enemy to see what their next operation will be, so they can choose the correct type of tactical action.
The three positions on the left correspond to the front, middle, and back rows of the station respectively. By changing the station function, you can change the position of the current character, thereby avoiding some damage from the strike range.
Players can freely switch the weapons they carry during combat without consuming turns. According to different weapon attributes, they are divided into two types: cold weapon melee and shooting. Shooting has great advantages over melee because it is unavoidable. and larger damage value are necessary to defeat the boss.
During the battle, the two sides take turns in turns, and the winning condition is to destroy all the opponent's units, so it is very necessary to give priority to stunning/reducing the opponent's numbers.