Through local files, players can modify various values of the Depersonalization Investigator. Players who want to modify it can take a look at how to modify the data of the Depersonalization Investigator.
This time we need to adjust the values of the investigators. The values of the investigators are mainly stored in the GameHallData file in the game archive file. Taking the default path of the steam game archive as an example, please switch to the following directory and open the GameHallData file according to the actual situation.
Depersonalization game archive folder path: C:Users$usernameAppDataLocalLowMeowNatureDepersonalization-Release
Temple of Time archive file path: C:Users$usernameAppDataLocalLowMeowNatureDepersonalization-Release$steamuser accountGameHallData
Use a text editing tool to open the GameHallData file. Since the file is not encrypted and the investigator's name is also stored directly, you can directly locate the investigator's numerical position through the investigator's name. The text below the name is the investigator's archive information. .
Note: Modifications are risky, please back up the archive before modifying.
Since the archive is not encrypted and the numerical content uses a more readable English name, the numerical information of the investigator corresponding to the key-value pair can be guessed directly through its English name.
Here, health value (hp) is used as an example. The meanings of each key are as follows. It is recommended to only modify finalValue, baseValue, and maxValue, and finalValue needs to be calculated through fixedValue.
"Hp" : {
"_finalValue" : 4, -- current value
"_baseValue" : 4, -- base value
"_fixedValue" : 0, -- Adjustment value, affected by experience and status
"_maxValue" : 4, -- upper limit of value
"_minValue" : 0, -- lower limit of value
"_isExitMinMax" : true, -- ?Authentication failed
"_sources" : [ -- The part affected by the adjustment value, usually when experience/buff affects attributes
],
"_fixSources" : [ -- ?Authentication failed
]
Similar to Section 3, the archive is not encrypted, but the attributes are represented by numbers, so they need to be modified according to the following reference table.
Locate the "Attribute" under the investigator's name. The attributes here are represented by numerical codes. Take Figure 6 as an example. Code 1 represents the strength attribute. Each attribute is coded as follows.
1: Strength
2: Agility
3: Intelligence
4: Will
5:Physique
The meaning of each key is similar to the above. It is recommended to only modify the finalValue and baseValue. MaxValue remains the default, and the finalValue needs to be calculated through fixedValue.
1:{
"_exDiceCount" : 0,
"_tmpExDiceCount" : 0,
"_exDiceSources" : [
],
"_finalValue" : 35, -- current value
"_baseValue" : 35, -- base value
"_fixedValue" : 0, -- Adjustment value, affected by experience and status
"_maxValue" : 1000, -- upper limit of value
"_minValue" : 0, -- lower limit of value
"_isExitMinMax" : true, -- ?Authentication failed
"_sources" : [ -- The part affected by the adjustment value, usually when experience/buff affects attributes
],
"_fixSources" : [
]
},
Similar to Section 4, the archive is not encrypted, but the skills are represented by numbers, so they need to be modified according to the following reference table.
Locate the "RoleSkills" (skills) under the investigator's name. The attributes here are represented by numerical codes. Taking Figure 7 as an example, the code 101 represents the fighting skills. The codes of each skill are as follows.
101: Brawl
102: Shooting
201: Sports
203: Hidden
301: Perception
302: Observation
403: Negotiation
405: Psychology
501: Erudite
502: Occultism
601: Skilled craftsman
603: Medical skills
The meaning of each key is similar to the above. It is recommended to only modify the finalValue and baseValue. MaxValue remains the default, and the finalValue needs to be calculated through fixedValue.
{
"SkillType" : 101,
"SkillValue" : {
"_exDiceCount" : 0,
"_tmpExDiceCount" : 0,
"_exDiceSources" : [
],
"_finalValue" : 20, -- current value
"_baseValue" : 20, -- base value
"_fixedValue" : 0, -- Adjustment value, affected by experience and status
"_maxValue" : 90, -- upper limit of value
"_minValue" : 1, -- lower limit of value
"_isExitMinMax" : true, -- ?Authentication failed
"_sources" : [ -- The part affected by the adjustment value, usually when experience/buff affects attributes
],
"_fixSources" : [
]
}
}