There are many seeds for the farthest border map. You can try to develop your own towns and populations in different areas. So how to develop the arid highlands? Here we have compiled the development skills for the farthest border arid highland population towns. Let’s take a look. Come up with specific ideas.
●Preliminary food sources
Generally, there are 2 to 3 meat production units (hunter house, fish house) combined with a smokehouse. It is best not to open too large a field at one time in the early stage, otherwise it will take several years to cultivate and cultivate the fields.
Four fields of about 7x7 can satisfy a population of about 60 people in 2 books. It is also best to stagger the food planting time in each field to avoid the food window period caused by concentrated planting. Nine fields of about 7x7 can meet the basic food supply for three books with a population of about 200, which must be matched with the livestock output.
●Population distribution
In the early stage, food sources are the main focus. In winter, soldiers and farmers can be mobilized to cut down trees and build houses. It is not recommended to build too many non-basic resource-producing buildings (glass factories, equipment factories, wineries, etc.) before the population is 200. ps: I only build gold mines and foundries in the early and mid-term of this stage. If you really don’t have enough money, you can still come and have fun. Manpower must be freed up to be laborers and construction workers, otherwise it will take several years to build something, and there will also be a shortage of wood and stone.
●Defense
50 years ago, four defense towers in an area could solve most banditry incidents. 50 years later, armies with siege vehicles would need to cooperate with barracks troops to solve them. Remember: be sure to fence the trading post.
●Trade
Before leaving the foundry, you could only make money through trade surplus and selling things. You can stock up on some very low-priced things every year and sell them next year, but remember to keep the principal in case you don't have enough food. You can buy food to last for a while. Later on, you can make money by selling large quantities of luxury goods.
●It is best to do some storage classification
Raw materials, raw minerals, food, and daily necessities can be separated to facilitate workers' access. I have three level 2 raw material warehouses, two level 2 storage rooms, two level 2 cellars, and one vault, and there has never been a warehouse explosion.
●Barracks area
You must be careful not to let the gold coins drop to 100, otherwise the people in the barracks will immediately take the money and leave, and you will lose your reputation.
●In the later stage, food
I have a population of 350+, 4 12x12 fields, 9 7x7 fields, 2 livestock farms, and 2 fruit tree factories. I have food for 14 months every year. In terms of luxury goods, this figure has a minimum income of about 10,000 yuan every year, and most of them are purchased.
Town overview
Residential area
food production area
Urban attractiveness layout:
Farmland overview:
Population occupation distribution:
I have shared with you the development skills of the population and towns in the arid highlands on the farthest frontier of the game, including food sources, population distribution, defense and trade, etc. It can be said to be a relatively comprehensive gameplay. I hope it can inspire everyone's new experience.