Warriors and Dream Continent is an idle card mobile game. It has a large number of characters for players to choose from. When we are not sure which of these characters are strong or weak in the early stage, it is difficult for us to choose. In fact, most of the characters can be found after a little screening in terms of quality. After selecting those high-quality characters and narrowing down the scope, the only thing left is to observe the skill strength of each character to see whether it matches the attributes of your current lineup, whether it is well connected with the skills of the lineup, etc.
T0
Pizarro, Phoenix, Willett
Pizarro:
Pizarro can deliver a fatal blow to the enemy's target with the lowest HP, and this character has a strong pursuit ability. Even if he fails to kill the enemy target in multiple rounds, he will also enhance his various abilities. Attributes allow you to have stronger combat capabilities to cope with subsequent battles.
Phoenix:
The super high attack speed allows Phoenix to seize the opportunity of the game at the beginning. He can use group attack skills at the beginning to reduce the enemy's health and make them continue to lose blood. In subsequent battles, Phoenix can also rely on his own blood loss to increase his health. Self-damage is a relatively domineering enhancement setting. When combined with some shield-type defensive characters, it can exert its maximum output.
Willett:
Completely opposite to Phoenix, Velite's attribute bonus is activated when his own blood volume is higher than 60%, so this character needs support and needs a wet nurse to ensure that his blood volume is always maintained at a healthy stage. In addition, this character's initiative Sexual skills can cause damage to the target and can also restore one's own anger. They have a high frequency of releasing the ultimate move and high output efficiency.
T1
Martina, Edith, Barbara,
Martina:
Maldina mainly targets the enemy's squishy targets. The output skills with multiple damage effects can pose a greater threat to the enemy's back row. However, the output of this character is a bit weak in the middle and late stages, and specific requirements are needed to strengthen the output ( Being attacked multiple times increases its own output).
Edith:
Edith's active skills can cause huge damage to faster members of the enemy's lineup, but they cannot pose much of a threat. However, the character's passive effect can increase its own anger recovery speed and have higher anger. Skill release efficiency.
Barbara:
When the blood volume is lower than 50%, Barbara's anger recovery rate becomes faster. Coupled with her super output skills, Barbara's output damage in the mid-to-late stage is very terrifying, but you only want this character to reach* It is somewhat difficult to achieve optimal output status, and the fault tolerance rate is low.
T2
Orwell, Lilith, Labelle
Orwell:
Whether it is releasing a skill or attacking normally, Orwell will have a certain probability of increasing his attack power by 22% after each attack. The probability is high, but the output bonus is small, which is relatively useless.
Lilith:
The ability to enhance one's own hit rate and critical hit rate is relatively rare, but this effect only lasts for three rounds. After the first three rounds, Lilith's advantage is gone, and she needs to be paired with a more powerful assassin burst lineup to defeat her. Its advantages are fully utilized.
Labelle:
The permanent attack power bonus is LaBelle's confidence. The shortcomings of this character are that the passive skills are imperfect, the follow-up output methods are few, and the mid-term is weak, unable to provide more output damage to the lineup.